Dragon Warriors

A discussion forum for the Dragon Warriors RPG and related works
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 Post subject: Re: The Cobwebbed Forest
PostPosted: Sat Apr 15, 2017 6:14 pm 
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I've been busy tweaking the Rank Equivalence Calculator, as I wasn't happy with the number of exceptions it couldn't deal with, so it now simulates enemies with shields, enemies that deal poison damage (both canon deadly poisons and a slightly milder approach - all explained on the notes page), and enemies that are immune to non-magical weapons. For the latter, knights and barbarians pick up magical items slightly after their Mystic companions can create them :). And if all of that wasn't enough, it now calculates rank equivalence up to rank 20.

http://cobwebbedforest.co.uk/workshop/RankEquiv.php

Next on my list of improvements are simulating enemies with multiple (or just alternative) attacks, fright attacks, and different armour factors for magical and non-magical weapons. I might even look at those creatures that charge into combat (minotaurs, bulls, etc.), but some of the effects of a charge have ongoing multi-round consequences that would be difficult to simulate (ongoing damage from poisons just about took me to the limit of my programming ability!)

Ideas or suggestions for improvements on this or any of the web apps in the Cobwebbed Forest are always welcome.

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 Post subject: Re: The Cobwebbed Forest
PostPosted: Fri Apr 21, 2017 9:25 pm 
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Who knew there were SO MANY cross-browser compatibility issues with which to contend? I think I've now caught all the biggies, but let me know if you spot anything awry in your preferred browser - I use Chrome on a Macbook mostly (and sometimes Safari), but have this evening tested Chrome, IE, and Firefox on a PC, too, and noticed all manner of weirdness that I've had to tidy up. If i didn't know better, I'd say my site had been befouled by a faerie curse...

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 Post subject: Re: The Cobwebbed Forest
PostPosted: Wed Apr 26, 2017 4:48 am 
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Well, I for one plan to have lots of fun just making random Hellions once your done with those generators. :)

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co-author Fury of the Deep
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 Post subject: Re: The Cobwebbed Forest
PostPosted: Wed Apr 26, 2017 5:11 pm 
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Damian May wrote:
Well, I for one plan to have lots of fun just making random Hellions once your done with those generators. :)

It's a public holiday in the UK this weekend, so I'll try to make time to finish off the canon elements of the Hellion Generator to include special abilities (maybe even the extended abilities in this guide http://www.cobwebbedforest.co.uk/downloads/DW/GMQRS-Hellions.pdf). The "fluff" (i.e., the descriptions) I have planned might have to wait until I have a bit more time, tho.

I've also been experimenting with being able to export NPCs generated with my character creator as a Word document, so you guys can edit them for use in your games. Just a few snags to overcome first and it might not be available for Friars and Thanes (for reasons that are probably too boring to go into), but expect to see something like that in future. I also have an idea of how to enable you to adjust the primary ability scores of a generated character and have the app update the character to apply any new modifications from having those scores, but that's even further off than Microsoft Word character sheets!

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 Post subject: Re: The Cobwebbed Forest
PostPosted: Tue Aug 08, 2017 6:52 pm 
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Just to let everyone (everyone?) know that the Rank Equivalence Calculator suffered a minor database corruption a couple of weeks ago that I will fix as soon as I am able, but as I work abroad and also have a week's leave booked (also abroad, but to a different country), unless it turns out to be a very quick fix this weekend, it could be a couple of weeks before this application is available again.

I am particularly proud of the Rank Equivalence Calculator, ranking second only to the Character Generator in my opinion, so I am really keen to get this application back up and running as soon as possible (with some new features in the works, too, just to reward you all for your patience whilst I bring it back online).

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 Post subject: Re: The Cobwebbed Forest
PostPosted: Sat Aug 26, 2017 5:14 pm 
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Cobwebbed Dragon wrote:
Just to let everyone (everyone?) know that the Rank Equivalence Calculator suffered a minor database corruption a couple of weeks ago that I will fix as soon as I am able, but as I work abroad and also have a week's leave booked (also abroad, but to a different country), unless it turns out to be a very quick fix this weekend, it could be a couple of weeks before this application is available again.

I am particularly proud of the Rank Equivalence Calculator, ranking second only to the Character Generator in my opinion, so I am really keen to get this application back up and running as soon as possible (with some new features in the works, too, just to reward you all for your patience whilst I bring it back online).

No new features, but the Rank Equivalence Calculator is back online and once again ready to simulate combats against average knights and barbarians up to 20th rank.

If anyone spots any errors, omissions, or inconsistencies in the results, please let me know. And, of course, if anyone has any suggestions for feature enhancements, they're also to be encouraged!

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