https://www.drivethrurpg.com/product/45 ... rc=dwforumThe Casket opens for the twelfth time with a plethora for your Dragon Warriors game. Huge thanks to contributors past and present. The writers for this issue named below; the artists were Brockprint, Claws-on, and Andrew Wright.
Unlimited Bizarre and Dangerous Adversaries! (Part Two) by Andrew Wright. Following on from issue 11, Andrew shows you the mechanics of how to bring creatures across from Fighting Fantasy to Dragon Warriors
FAQs for Dragon Warriors (Part 4) by Dave Morris. Compiled by Brock, we bring you Dave's answers to the questions that need answering
Spells for the Light Elementalist by James Healey. Harking back to the early days of the Casket, Jimbo brings you more spells for the Light Elementalist profession
Scourge of Umalu by Nigel Ward. If you thought that the spell, Lash, from Casket of Fays #4, was bad, wait until you see Nigel's ectoplasmic tendrils here!
Mercanian Runesmiths by Chris Jolliffe. A guide to the creation of runes to adorn arms and armour, by Chris, with a Mercanian bent
Rhino-Folk by Andrew Wright. From the lands of Titan, an iconic Fighting Fantasy creature comes to the Lands of Legend
The Yener by Tom Clare. Waiting and cackling, just beyond the fire's light, as imagined by Tom, lurk the grave-wolves
The Volucreth for Advanced Fighting Fantasy by Andrew Wright. In a first for the Casket, Andrew brings us a creature more man than bird, or perhaps the other way around, reverse engineered from Dragon Warriors to Fighting Fantasy
Bizur: a Port Town in Outremer by Brock. Accompanied by his usual lavish map style, Brock brings us a guide to the town of Bizur, both its denizens and defences