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 Post subject: Re: Brymstone
PostPosted: Sat Feb 06, 2016 3:13 am 
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Damian May wrote:
I think Shaun will be finished up....well partly at least with the Beltayne map soon as well. :)


Near complete maps should be online by this time next week. (and not just those ones).

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 Post subject: Re: Brymstone
PostPosted: Sat Feb 06, 2016 6:29 am 
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Dreadnought wrote:
Damian May wrote:
I think Shaun will be finished up....well partly at least with the Beltayne map soon as well. :)


Near complete maps should be online by this time next week. (and not just those ones).



Numfar! Do the Dance of Joy!
http://i.imgur.com/yngaleJ.webm

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 Post subject: Re: Brymstone
PostPosted: Sun Feb 07, 2016 8:55 am 
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A near complete version of the Brymstone map is at:

http://www.libraryofhiabuor.net/Brymsto ... mplete.PNG

What does near complete mean? Basically I can make any changes that are needed and would probably like to add a few trees, and maybe a couple of wagons into the wagon parks. :)

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 Post subject: Re: Brymstone
PostPosted: Sun Feb 07, 2016 11:12 am 
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Very Nice. :)

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 Post subject: Re: Brymstone
PostPosted: Sun Feb 07, 2016 10:14 pm 
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Dreadnought wrote:
A near complete version of the Brymstone map is at:

http://www.libraryofhiabuor.net/Brymsto ... mplete.PNG

What does near complete mean? Basically I can make any changes that are needed and would probably like to add a few trees, and maybe a couple of wagons into the wagon parks. :)

It looks fantastic, many thanks.

It will be a little while before the whole supplement gets put together, so if you wanted to add any details, like wagons or trees, there's plenty of time. Equally, of course, if you've had enough of this and want to move on to your next project, you've don't more than enough to bring Brymstone to life 8-).

You've saved me many frustrating hours, thank you!

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 Post subject: Re: Brymstone
PostPosted: Mon Feb 08, 2016 2:12 am 
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Cobwebbed Dragon wrote:
With my current resurgence in creativity and focus, I've returned to the Brymstone guide, wrangled some more information from Dave, and even got hold of the original Red Giant articles although, sadly, except for some editing of Robert's original text, there was no new material in those articles (but it was interesting to see how the material had been massaged for publication).

Having typed up all the hand-written or scanned type, I'm currently now sitting on 81 pages of Brymstone gold. The big things I need to complete next are:
  • Convert the new Elementalist spells from the Runequest stats I have into Dragon Warriors format.
  • Render the floor plan for the First and Last Inn in Campaign Cartographer.
  • There's a section on "Encounters and Gossip" for which I only have bare bones, so need to do some significant fleshing-out of that (or drop it from the doc).
  • There's a demon mentioned in the campaign that I plan to create as a Noble Demon to tie it more into how demons are portrayed in In from the Cold and the Players' Guide.
  • The campaign (currently taking up over a third of the book) generally needs fleshing out with some handouts, NPC characteristics, mood text, location maps, etc.
  • Create indices and cross-references.
  • Format the b*gger into something presentable.

So how long will this take? Well, as I have no time off work planned between now and (a northern hemisphere) Summer, I estimate it will take me at least two weeks, on average, to do each of those things, which would mean I wouldn't be ready to even start proofing and editing (and possibly starting again on some sections...) until late Spring, but I'd like to think I'll have something ready to share within a year of starting this little project (which I think was back in September 2015), then it's just a case of running it past Dave and Robert to make sure they're happy with how I've used their copyrighted material.

This is a surprisingly rewarding activity, which I'd recommend to anyone :).



In regards to this does Dave have any other 'official' material for Beltayne and the rest of Thuland that isn't in the G-doc?

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 Post subject: Re: Brymstone
PostPosted: Mon Feb 08, 2016 3:47 pm 
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Damian May wrote:
In regards to this does Dave have any other 'official' material for Beltayne and the rest of Thuland that isn't in the G-doc?

Not in anything he's sent me so far, but I can ask the next time I speak to him, if you like.

You can always try a quick free-text search on his blog - you'd be amazed what gems you can find in his blog history with a little creating searching and then following a few keywords. He puts lots on his blog that's statted for other systems, too, which is eminently transferrable to DW.

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 Post subject: Re: Brymstone
PostPosted: Mon Feb 08, 2016 9:57 pm 
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Cobwebbed Dragon wrote:
Damian May wrote:
In regards to this does Dave have any other 'official' material for Beltayne and the rest of Thuland that isn't in the G-doc?

Not in anything he's sent me so far, but I can ask the next time I speak to him, if you like.

You can always try a quick free-text search on his blog - you'd be amazed what gems you can find in his blog history with a little creating searching and then following a few keywords. He puts lots on his blog that's statted for other systems, too, which is eminently transferrable to DW.


Thanks. I'll try the search option as well.

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 Post subject: Re: Brymstone
PostPosted: Tue Feb 09, 2016 12:36 am 
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Just pulled up the Brymstone FL post from 2010.....I'm glad you had better luck contacting Robert than I did when I was trying back then....Dave never did get back to me with those contact details.....

:-D

Great Minds and all.....:)

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 Post subject: Re: Brymstone
PostPosted: Tue Feb 09, 2016 5:27 am 
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http://www.libraryofhiabuor.net/Brymsto ... larged.PNG

Slightly updated version of the map - larger text to aid reading when printed, a bit of the map lightened for the same reason, editing of the naval yard.

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