Dragon Warriors
http://forum.libraryofhiabuor.net/

Pre-campaign discussion and character creation.
http://forum.libraryofhiabuor.net/viewtopic.php?f=17&t=241
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Author:  Hellbrandt [ Tue Sep 20, 2016 9:37 pm ]
Post subject:  Re: Pre-campaign discussion and character creation.

That sounds ideal, I've been following their story.

Here's the final cut for Mthunzi:

Mthunzi
Profession: Assassin (Rogue)
Rank: 1

Strength: 13
Reflexes: 13
Intelligence: 11
Psychic Talent: 10
Looks: 11

Health Points: 11

Attack: 14
Defence: 6
Magical Defence: 3
Evasion: 6
Stealth:18
Perception: 8

Special Abilities
Stealth
Unarmed Combat (d6,3)

Skills
Pilfer
Climbing

Weapons
Ida (Sword) (d8,4)
Sling (d6,3)

Armour
Leather (AF1)

Equipment
Backpack
Rope
Climbing Gear
Hand Lantern
Flint and Tinder

Cash
17 F

Languages
Wagandan (Native tongue)
Knows a few words of Sondawe
Illiterate

Description
Average height and build with greying hair and beard.

Background
Mthunzi's early life is little more than a haze of vague memories: a beautiful smiling face (perhaps his mother), mixed with shouting (a male voice, his father?), pain and fear... and then rejection. He remembers well the struggles as a boy in the city of Koumbi, stealing for food, running for his life, and the comradeship of this first street gang. The streets taught him well, how to take what he needed, how to fight, how to survive.

Membership of a small time criminal gang was a natural progression for the lithe and canny young Mthunzi, and he spent many years robbing and burgling at the behest of the gang leader. For the most part this suited him, and taking from the wealthy, those who had more than they needed was easy. But taking from the poor, those just getting by, did not sit well with him. It was on one such job that he lost his taste for this work and as a result was caught by the local militia, and incarcerated in the Koumbi goal.

Six long years were spent in hardship, each day a struggle for survival amongst the most brutal criminals in the city, and Mthunzi grew from a boy into a man. Upon his release he turned from his criminal ways and sought honest work, finding it as a house guard in a local brothel. For 10 years, Mthunzi put his brawling skills to use, throwing rowdy customers out into the street, but then the brothel was burned to the ground, and so he set to wandering.

Finding country folk to be me far more gullible than the shrewd and untrusting city dwellers Mthunzi travelled the land running con trick after con trick. Where he could he would target the wealthier folk and on occasion his dishonesty was revealed and he had to pack up and leave quickly..

Author:  Damian May [ Tue Sep 20, 2016 10:33 pm ]
Post subject:  Re: Pre-campaign discussion and character creation.

Awesome chuck him in the character sheets thread and we'll be good to go. :)

Author:  Damian May [ Tue Oct 11, 2016 9:30 am ]
Post subject:  Re: Pre-campaign discussion and character creation.

Updates up tomorrow morning.

Author:  Damian May [ Tue Oct 25, 2016 12:56 am ]
Post subject:  Re: Pre-campaign discussion and character creation.

Not sure if sitting and waiting while god knows what happens to your relatives is the most princely idea...

Author:  Kharille [ Tue Oct 25, 2016 2:26 am ]
Post subject:  Re: Pre-campaign discussion and character creation.

Well, a prince with less than 5 silver pieces and a very small retinue isn't going to barge into peoples homes… still…. Might as well move the story forward eh? Give me a little while, in the office...

Author:  Damian May [ Tue Oct 25, 2016 3:34 am ]
Post subject:  Re: Pre-campaign discussion and character creation.

:mrgreen:

Author:  howareyou [ Tue Feb 07, 2017 4:44 pm ]
Post subject:  Re: Pre-campaign discussion and character creation.

Hey guys,

Looks like you are having fun! Mind if I join in? :)

Author:  Damian May [ Tue Feb 07, 2017 7:12 pm ]
Post subject:  Re: Pre-campaign discussion and character creation.

Character sheets go in the character sheet thread. :)

Author:  howareyou [ Wed Feb 08, 2017 2:51 am ]
Post subject:  Re: Pre-campaign discussion and character creation.

Thanks! For having me! :)

I will just post here while I make some changes. Final charsheet will go into the Character thread.

Look forward to meet you all in game! :)

---------------------------------
Primary stats: 5#3d6 6 7 15 6 11 (Discarded because 3 scores below 9)
Primary stats: 5#3d6 9 14 13 8 15 (Rerolled because Psychic Talent failed Mystic requirement of 9)
Primary stats: 5#3d6 9 14 10 13 14
Health: 1d6+5 10
Starting coins: 2d10 15

Ak'kulula
Profession: Mystic
Rank: 1
Experience: 0/30
Health Points: 10/10

Primary Stats
Strength: 9
Reflexes: 14
Intelligence: 10
Psychic Talent: 13
Looks: 14

Secondary Stats
Attack: 12
Defence: 7 (+1 fr REF)
Magical Attack: 15 (+1 fr PSY)
Magical Defence: 5 (+1 fr PSY)
Evasion: 4 (+1 fr REF)
Stealth:14
Perception: 6

Special Abilities
Premonition - 37% (35% + 2%/Rank)
ESP - 8% (5% + 3%/Rank)
Spell Mastery - See Enchantment
Spell Casting - Level 1 Spells
- Rays of the Morning (Invigorate)
- Shadow on the Mind (Mirage)
- Eyes of the Cat (See Enchantment)
- Life in the Void (Suspended Animation)
Raised by the Wakuu
- Considered as one of their own by any Bili Ape he meets.
- Limited ability to communicate with other great apes.

Weapons
Machete (Shortsword equivalent) (d8,3)
Knife (Dagger equivalent) (d4,3)
Sling (d6,3)

Armour
Cured Hyena Hide (AF2)

Equipment
Slingbag
Pouch (5 slingstones)
Coin Pouch
Skin containing animal grease (for making fire, fashioning torches)
Firestone (Flint & Tinder)
Waterskin

Cash
15 Florins

Languages
Wagandan (Native tongue)
Illiterate

Description
A mere slip of a lad, barely out of his teens, black curly hair, dark-skinned, pearly white teeth, pleasing to look at in a sleek mysterious manner. His movements are quick and graceful, stealthy, like a stalking panther. His dark eyes are calm, his gaze steady and confident. Here in the rainforests of Mungoda, under the huge broadleafed trees and thick undergrowth, in the wet unrelenting sweltering heat, he is in his element. This is home.

Background
Ak'kulula is a descendant of an unknown nameless tribe, the last survivor of a clan that is now extinct. Sixteen summers ago on a dark and terrible day, a warparty from a neighbouring rival tribe came upon the settlement and massacred every man, woman and child they came across. The baby Ak'kulula, barely six months old, was floated down a stream on a hastily constructed bed of twigs by his mother in her final act of love and hope for her child. Spotted by a passing troop of migrating Bili Apes, the baby was plucked out of the stream by the Matriarch, a mighty ape of exceptionally great wisdom and intelligence. Fearlessly, the child, gurgling in laughter, reached out his tiny hand and grasped her nose. The magical moment came and was gone in a split-second, leaving in its wake a strong enduring mystical connection that had formed between the human baby and the astonished great ape. The baby was adopted by the Matriarch into the troop and raised as one of her own sons.

There lived in the forest an old Mystic woman powerful in the Way. She is known as a friend to the troop of Bili Apes, who sometimes bring their sick and injured to her to be treated. As a little boy, Ak'kulula met the Mystic who, recognizing his innate talent, took him under her wing and began helping him explore, discover and develop his powers. And more than the Way, she taught him the ways of his human heritage as well, use of fire, steel weapons, human language.

Author:  Ultstadt [ Fri Mar 01, 2019 11:59 am ]
Post subject:  Re: Pre-campaign discussion and character creation.

Characteristic Roll: 5#3d6 12 10 11 10 8

Alright, there’s my characteristic rolls for this game.

We're gonna go with Barbarian for the Profession. (Edited the post to have the rest of character gen Info)

Jaafan - Rank 1 Barbarian
XP - 0/30

Age - 21

Characteristics
STR - 12
REF - 10
INT - 11
PSY - 10
LKS - 8

HP - 15
HP roll: 1d6+9 15

Attack - 14
Defense - 6
Magical Attack - N/A
Magical Defense - 4

Evasion - 5
Stealth - 13
perception - 5

Move Speed - 10m/round

Armor
Full Mail AF- 4

Weapons
Dagger (d4, 3)
Battleaxe (d8, 6)

Skills
Track - You can roll to track prey across terrain. Roll 1d20 under Perception
Berserk - Add 1 point to attack for every 3 points removed from defense
Ride Warhorse - Can ride a warhorse




Other Equipment
Backpack
Lantern
Flint-and-tinder


Coins
0 Gold Coins
19 Silver coins
0 Copper Pieces
Starting Florins: 6d6 19

Background Stuff

BACKGROUND
Parents - Carpenter
Barbarian origin: 1d100 24

Nationality - South Western Jungle Tribe (name?)

Religious beliefs - forrest spirits (look up specifics)

Languages -
Regional Language of Home- tribal dialect
Second Language - Fluent (what’s the unifying language?)
Second Language Roll: 1d20-6 0 (the -6 took it to 0, which I'm assuming counts as a 1)
Third Language - None
Third Language: 1d20-6 7


Literacy
Illiterate
Literacy: 1d100 77

Background Details - (Will edit later)

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