wimlach wrote:
First, the character needs to find +3 Plate that actually 'fits'. Either it fits poorly and incurs a combat penalty/has a chance to slip off and tangle up the wearer, or only part of it can be worn (with a reduction in overall AF).
Hi, thanks for the ideas. The idea of size, why not? (but with this system, maybe the pcs would turn out magic armours dealers, lol) For one scenario, he could wear a non-fit one with the penalities you talked about, but after? (when they solved it with a Smith)?
Don't read : spoilers book 5 and 6.Book 5 : they found a +3 plate absorbing lvl3 spells that fits the first player. In the book 6 scenario they found a tip against high AF armour : in tropical area players must remove half of the AF (sounds logical with the heat) and they could fight a tribe of regular humans with weapons d6/3 (I think).
It s a tip, but we should find one everytime?
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At high enough rank characters who wear +3 plate are probably going up against some pretty nasty opponents, who either have devastating attacks or are using magical weapons of their own that negate the benefits of the armour.
I understand but that leads to a path like this : "we killed the dragon, then the malgash! who s next?" or we killed the big villain, and we loot him! who s next?
A bit as dnd (we killed the gods, who s next?). This kind of item accellerates the walking on this path.
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Finally, armour is not worn 24/7 - there should be plenty of situations were a character is out of armour, or is only wearing a limited portion of it. Social events, general day to day affairs etc.
An excellent idea of scenario (maybe for an assassin), if the PCs need to kill a npc who wears one with magical protection(or they poison him
).
I would nt like to feel an almighty character (a bit as elder scrolls games) who cannot be killed by regular people (or the game is over). In my humble opinion I think players can start new characters after lvl 12
The post of cobwebbed forest is relevant about limiting the AF would kill too many PCs (especially low levels), but limiting the bonus to +2 (enough?) for amours let a chance for regular humans to hurt the PC (a high rank one) would be my personal suggestion, but he idea of size is not bad (I like your idea "cob" about the strength, we just must think about dwarves, maybe the GM culd decide if it is dwarf one with the same principle for fitting).
Did you find something else unbalanced in your games?