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 Post subject: Redefining EVASION rules
PostPosted: Sun Apr 19, 2015 11:33 am 
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Joined: Tue Jan 13, 2015 12:17 pm
Posts: 1778
Profession: Barbarian
I really think that evading an object should be treated as a 'move 10m' action. In this case, unlike ARROW CUTTING, the person doesn't need to be aware of the attack, and that if multiple thrown missiles or spells are cast at the same individual the same EVASION should be applied for all the attacks.

This is rather than to take any alternative action. I person may stand firm and attack, with 0 EVASION, especially if someone throws something at them from behind. If he's hanging on a rope and someone fires a DRAGONBREATH I should think that releasing the rope is a 'move'.

Wouldn't it be good if you could disengage from combat by ATTACK vs EVASION? Rather than the automatic free hit rule, which seems to permit multiple attacks in a round if three people disengage simultaneously. That's quite a lot of actions in a combat round regardless of circumstances.

I think the Assassin and Barbarian should be able to disengage and get out of combat if and when necessary.

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