Kharille wrote:
In that case, a high looks score is really overpowered. Getting a lynch mob on your side and getting some rickety peasants to do your dirty work...
I believe that's what the Knave profession is for...
But, yes, political power is by far superior to muscle power. in other FRPGs like D&D, for example, by the time the warrior is mid-level, he really has nothing to fear from law enforcement, peasants, or anyone except other adventurers, so can pretty much do what he likes. The game is then unconstrained by the game world and limited only by what the PCs want to do - and should the players get out of line, most GMs are left with nothing short of resorting to deploying unlikely obstacles of powerful adversaries in the way of paths he doesn't want his players to take, which often reeks to the players of railroading.
Dragon Warriors is different - regardless of the PCs' professions, as wandering vagrants they are likely to be shunned by suspicious communities of distrustful peasants, and the barons that wield absolute power within their domains will fear the disruption that such mendicants often bring. Even the noblest Dragon Warrior will have to swim against this tide of exclusion and fear to earn even the smallest sliver of trust. The PCs are notable only by how much they don't fit into rigidly stratified dark age society - heroism is not currency that peasants or nobles will necessarily allow them to spend. So yes, even a mid-ranked knight should fear a peasant uprising - the feudal contract is, after all, a contract, and a wise knight knows that he must uphold his end of it if he's going to sustain his position.