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PostPosted: Thu Jul 02, 2015 4:59 pm 
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I think for dwarves maybe we might need to impose some limitations, I don't see how they can wield two handed swords for humans. Maybe a variant designed specifically for dwarves involving a heavier yet short blade would be in order. Just as plate armour ought to be redesigned and fitted for someone short of stature.

And maybe dwarf bows should have their own stats? Something like d6,3?

Would you let halfings play with human swords? Wouldn't that count as a two handed sword with sword stats?

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PostPosted: Fri Jul 03, 2015 8:38 am 
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Kharille wrote:
I think for dwarves maybe we might need to impose some limitations, I don't see how they can wield two handed swords for humans. Maybe a variant designed specifically for dwarves involving a heavier yet short blade would be in order. Just as plate armour ought to be redesigned and fitted for someone short of stature.


Personally, I agree with the idea of not having Dwarves, Halflings and Elves as player-characters in a Dragon Warriors game for the reasons laid out by Dave Morris. but even as NPCs, this deserves thinking about.

In my game, any Dwarves encountered are likely to have axes rather than swords (I'm a traditionalist) but I wouldn't stop them using two handed swords of particular Dwarven design with basically the standard stats - I'd have them as broader and somewhat shorter than a human two handed sword, but with equivalent armour penetration and damage statistics.

Kharille wrote:
And maybe dwarf bows should have their own stats? Something like d6,3?


To me a Dwarf would be more likely to use a crossbow, and I'd treat that as standard. I might let them have faster loading ones, so they only miss a round while reloading.

Kharille wrote:
Would you let halfings play with human swords? Wouldn't that count as a two handed sword with sword stats?


That sounds reasonable to me.

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