Dragon Warriors

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PostPosted: Tue Aug 30, 2016 9:55 am 
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10th Rank
10th Rank
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Joined: Tue Jan 13, 2015 12:17 pm
Posts: 1778
Profession: Barbarian
Book 1 mentions that Orcs make a habit of running away. I'm of the mind that most intelligent creatures will disengage from a fight when the outcome seems obvious. Most peasants don't understand, so I figure a 10th rank sorceror could hold off 300 peasants by using one FIRESTORM spell, and threatening to send the rest of them the same way.

I think I recall reading sources that suggest that ancient or medieval battles were resolved quickly when one side started to rout. Perhaps some formulas could be applied


50% casualties

1 orc leader equals 5 orcs

Players encounter
1 orc leader and 9 orcs

Orcs may rout upon defeat of either
1 leader and 2 orcs OR 7 orcs.

Not all at once, but when 1 more orc routs the others will have to face some kind of penalized morale check.

As opposed to a party of Ta'ashim fanatic Assassins who never rout (0%) whilst intoxicated with hashish, or 80% rout for drunken thuland barbarians? Maybe we can create guidelines.

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