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PostPosted: Thu Feb 02, 2017 10:04 am 
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Use Sorcerer spell Rune to store a spell to be released at will. How:
1. Cast Rune on something you can cover. Eg: palm, eye-patch, forehead, etc.
2. Cast a spell to be held by the Rune.
3. To activate spell at will, simply expose the Rune to any other person, ie: take off glove with palm facing the direction to fire (if Rune is cast on palm), or take off 1st layer of eye-patch to expose Rune on 2nd layer, remove headband to expose Rune on forehead, etc.

This will look like you have created a one-use magic item.

The bad part would be:
1. Target must come within 3 metres of the Rune.
2. Sorcerers can have only 1 Rune active at any 1 time.


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PostPosted: Thu Feb 02, 2017 10:27 am 
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That's pretty clever. I wonder if you could carry a mouse or spider with you and use them to trigger the rune.

Cheers,

-Kyle


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PostPosted: Thu Feb 16, 2017 7:47 am 
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WodenKrait wrote:
That's pretty clever. I wonder if you could carry a mouse or spider with you and use them to trigger the rune.

Kyle you are a genius! You just gave me an idea! We could create spellbombs with Rune. :D

1. Cast/inscribe Rune onto an exposed area on an animal (eg: mouse or homing pigeon, etc), then find a way to have the animal run towards the target. Reaching within 3m, the spell will activate.
The tricky part is where to inscribe. Has to be an exposed area on the animal such that its various body parts will have little or no chance of coming into line of sight with, while still exposed to incoming beings/targets. Head or back would be best I think.

We could combine this with Wolfcall to get a wolf ally that will carry the spell to any target the Sorcerer indicates.

Combine this with Astral Spell for range boost, pinpoint precision, and greater hilarious effect. :lol:

2. Cast Rune onto a missile/projectile, eg: dart, arrow, stone, then fire it at the target/targets.
Classic battlefield example: cast Rune then Nova onto a catapult shot, which is then fired into the midst of enemy forces. A few of these will be enough to clear out the courtyard, frontgate chokepoints, or thin out an assault wave. Or take out the Commander together with his lieutenants and his entire company of bodyguards.
Replace Nova with:
- Firestorm for a fiery effect and to set nearby things on fire,
- Transfix or Burden or Raise Fog for battlefield disruption.
- Hecatomb for maximum killcount. Note the backlash effect though.

And for utter chaos among the enemy, followup the Rune/Nova or Rune/Firestorm or Rune/Hecatomb with Rune/Reanimate the Dead. After being burnt or rayed by magical energy, and then finding their dead comrades rising as Zombies to attack them...that should really put the fear of the Sorcerer into the enemy army. If this can be done at a few strategic and highly visible spots within the enemy formations, I would be surprised if a complete rout doesn't occur. :shock: :evil: :lol:


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PostPosted: Fri Feb 17, 2017 9:06 am 
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Pretty clever! Shoot an arrow with a note wrapped around it through the king's window into his bedchamber. When he unrolls the note to read it, BAM! Deathlight or Dishearten. Or perhaps a phantasm that takes the form of the king, kills him, and takes his place. Is the spell expiry roll long enough for the "king" to give the order to release certain captives from the dungeons or lower the drawbridge?

A nearly untracable assassination could be arranged by creating an astral gate to your target's abode, leave a note inscribed with Rune there in a place somebody else is unlikely to find it, and then leave. Your target and the note are destroyed by (say) Firestorm and nobody will suspect you, considering you were up to 150 miles away at the time.

It also occurs to me that the sorcerer must know when the Rune is triggered (I assume he gets some kind of spider sense when this happens). He could use this as a primitive kind of burglar alarm, and one which could catch the culprits into the bargain (if used with Transfix or whatever).

Cheers,

-Kyle


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PostPosted: Fri Feb 17, 2017 9:33 am 
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WodenKrait wrote:
Pretty clever! Shoot an arrow with a note wrapped around it through the king's window into his bedchamber. When he unrolls the note to read it, BAM! Deathlight or Dishearten. Or perhaps a phantasm that takes the form of the king, kills him, and takes his place. Is the spell expiry roll long enough for the "king" to give the order to release certain captives from the dungeons or lower the drawbridge?

A nearly untracable assassination could be arranged by creating an astral gate to your target's abode, leave a note inscribed with Rune there in a place somebody else is unlikely to find it, and then leave. Your target and the note are destroyed by (say) Firestorm and nobody will suspect you, considering you were up to 150 miles away at the time.

Who would have thought that if the Sorcerer were out of job for whatever reason, she could take up assassination as a temp job and give the pros a run for their florins! :lol:

Classic Dragon Warriors scab!


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PostPosted: Fri Feb 17, 2017 9:44 am 
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With some imagination, sorcerers can basically sub for any profession at a pinch, and I don't just mean adventuring professions. Need a doctor to heal that fistula? A high level sorcerer is better than any mere sawbones, for instance.

Cheers,

-Kyle


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PostPosted: Fri Feb 17, 2017 8:48 pm 
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Sorcerers can do lots of things, powerful things that, unchecked, can be considerably destabilising both to campaigns and mediaeval culture. However, the glory of Legend is how difficult it is for sorcerers to practise sorcery openly - they must keep their powers hidden, lest the mob rise up to purge their blasphemous influence from the land. And it is not just direct reprisals - if the peasantry (or even the nobility) believe sorcery is being practised, this could lead to a witch-hunt in which many innocents would die. Can the heroic PC sorcerers live with those kinds of consequences to their actions?

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PostPosted: Fri Feb 17, 2017 9:07 pm 
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Sorcerer's who are "out of the closet" certainly need a prominent patron, and would do well to clothe their powers with the legitimacy of the true faith, to avoid arousing the mob.

Cheers,

-Kyle


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PostPosted: Wed Mar 01, 2017 4:12 am 
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Suddenly feel like making it my Sorcerer PC's ambition to establish the power, influence and status of Sorcerers in the True Faith lands. He will do so by:
1. Gaining great power and renown for himself.
2. Build up a strong wide ranging network of allied practitioners of the Art.
3. Raise a Tower of Sorcery as a symbol of Sorcerers' power in the land, where all sorcerers and persons with the gift can come and take refuge, study, exchange knowledge, trade artifacts, collaborate on research.
4. Start an Academy for Sorcerers at the Tower to identify and train new persons with the gift.
5. Build up a network of allied lords and persons of influence and authority, by discretely and selectively offering magical help to them.

Just a thought...;) Surely a lifetime's work. But if allowed, it will change the landscape of Legend significantly.


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PostPosted: Thu Mar 02, 2017 8:23 am 
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That might require the invention of the printing press. If Sorcery could garnish some positive public relations (in the same way the protestant faiths of the 16th century did) they could avoid being stamped out by the combined True Faith establishment.

On the other hand, I wonder what would happen if a faction of sorcerers set themselves up as a separate nation in some fertile, defensible location. Militarily, a few thousand sorcerers could trounce just about any mundane force sent against them, and a siege would be useless against a force who could create Banquets at will, Miracle Cure any diseases that broke out, and Scry all your plans against them. An enemy would need to field their own force of magic users to counter the fledgling nation of Sorceria. A task force of Mystics using Intangibility, Mindpool, Swiftness, Might, Steel Claw, and Teleport would make incredible commandos...

The mind boggles!

Cheers,


-Kyle


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