WodenKrait wrote:
Mystic spells seem to be pretty general purpose, so I think it is hard to describe "creative" uses for a lot of them (although many of them could make the user a great travelling show performer, holy guru, or fortuneteller). One exception though:
Duel: this could be a handy way to escape from a hazardous situation. Go into duel with a mook, incapacitate them, and then wait until things cool down before finishing them off.
Could this conceivably be terminated by a Dispel Magic? Hilarious idea...I was actually thinking more of the Mystic carrying a small snail on his person and casting Duel between him and the snail to get out of some tight spots.
WodenKrait wrote:
Elementalist spells:
Abundance: The fruit can be anything the elementalist chooses, so depending on how liberal the GM allows "fruit" to be (and the mediaeval definition could be almost anything that grows on a plant) if he can grow pepper, saffron, or anything else that is very valuable and turns a tidy profit.
Create Bog: The spell doesn't specify what kind of ground can be changed to mud. If you can turn stone to mud this would be a great way to accelerate construction of roads and other structures when you need to clear stone in rocky terrain.
In an arid desert you could convert the dry ground to mud then collect the mud and strain out the water through cheesecloth or the like to drink.
Rock Wall can be used to lift heavy objects (like carts etc). Place a small stone under the object and cast the spell. Most elementalists should conservatively be able to lift a stone of 27.5kg, and if it is granite it will have a volume of 10,000 cubic centimetres. If this is a tall rock (three times higher than it is wide at the base) and tapered a little for stability, it will be about 40cm high. Once the spell is cast this becomes 4 metres high.
Also, the enlarged rock will gain enormous mass (the above example ends up being about 21 tonnes) which could be useful for collapsing roofs, bridges etc.
Fissure: an invaluable spell for mining, construction etc.
Give up the dead: very useful for grave robbers. Rather than take the time and effort to dig up cemeteries looking for funereal artefacts, get the corpses to bring them to you!
Tremor: Once again, great for building works. Demolition a speciality.
False Rumours: use this in theatrical productions to produce dramatic sound effects.
Icewall: The height of the icewall is not given but if it is just 2 metres (it could scarcely be less and still do what it is described to do) that gives 20 cubic metres (20 tons) of frozen water. Useful for putting in drinks, keeping fish and other meats cold for market, or simply as a source of water.
Blizzard: useful for bringing in water or cooling a hot environment quickly.
Freeze: Similar to the other ice spells, only less so.
Sheet of Flame: cast this nearby when trying to survive in a frozen wasteland. Make sure to use it out of doors so your oxygen isn't used up of course.
Hahahah...all these ideas are valid I think. Just that it is so hilarious for a wielder of such power to use her abilities for such ordinary everyday conveniences!
WodenKrait wrote:
Summon the host of the air: bring the birds down to you so you can catch and eat them. Or capture rare birds for sale at market.
HAHAHAAHAHAHHAHAAHAH!!!!!! Wow...this has got to be the best idea man! Can't believe I have tears running down my face now!