hermes421 wrote:
wimlach wrote:
If you want to stay somewhat
historically accurate, you'd have the following two weapons:
Warhammer - one handed - d10, 3
Maul - two handed - d12, 4
I'd likely combine this with some shuffling of the existing stats to make impact weapons a bit better against armour, and slashing weapons better against flesh:
Shortsword d6,4
Mace d8,3
Sword d6,5
Morning Star d8,4
Two-Handed Sword d8,6
Battleaxe d10,5
I understand your suggestion, more, I find it interesting . The only thing that disturbs me is that many vilains or NPCs have a sword in the scenarii, and they would hardly bypass the full plate armour of a knight PC. You didn t have this problem in your campaigns wimlach ?
If you make these changes, then you would update the weapons carried by opponents accordingly - a soldier or knight would carry a sword at their side as normal, but would typically also have a warhammer, flail or mace as a back-up if they were faced by a heavily armoured opponent.
NOTE: In DW the weapon known as a '
Morning Star' is actually a military flail, (more speciifically a mace & chain variant). Historically a morning star was just a spiked mace. I would update the DW 'morning star' to actually be a
single handed military flail.