Esser2002 wrote:
Cobwebbed Dragon wrote:
I allow for called shots in my rules. Each armour type has a called shot penalty which can be applied to the Attack score of someone wanting to bypass armour. For ranged combat, the called shot penalty is doubled.
How high are the called shot penalties? And if you take the penalty, are you ceartin to penetrate if you hit or does it just give a bonus?
It's a complete bypass - no bonus.
Consider the demonologist's
Phylactery spell, which states that a -8 penalty to Attack is sufficient to strike a ring on caster's finger in combat. To my mind, this would mean that a -8 penalty to attack is sufficient to pretty much strike anywhere, including vulnerable places in armour.
But my attack adjustments for the bypass of armour are:
- Padded and Hardened Leather, both -3 to Attack
- Ring and Chain, both -5 to Attack
- Plate, -7 to Attack
And, like I say, these penalties are doubled for ranged combat.
Note that there are a lot of tacit assumptions in these numbers - for example, that plate comes with a full-face helm that is covered; an open face presents a tempting target and a knight caught by surprise might only be -6. As with all rules, situational circumstances should trump any devotion to the rules.
Also note that the description of the
Grey Hood in the Bestiary mentions that blows to the head do double damage, so GMs may allow a -6 penalty to hit the head to cause double damage (in addition to bypassing armour!).
Lastly, DW is a system of contradictions, and the Golem's method of determining a called shot may appeal to some GMs, but I prefer to incorporate it into the Attack score modifiers as it entails less dice rolling.