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PostPosted: Wed Jan 24, 2018 1:35 am 
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Just a question about how people would resolve the encumbrance of carrying armour rather than wearing it. Would it be a good guideline to make it 1 encumbrance per AF? I'd imagine soft leather could easily be wrapped or rolled somehow. Is 5 encumbrance a good value for plate?

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PostPosted: Wed Jan 24, 2018 8:16 am 
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Kharille wrote:
Just a question about how people would resolve the encumbrance of carrying armour rather than wearing it. Would it be a good guideline to make it 1 encumbrance per AF? I'd imagine soft leather could easily be wrapped or rolled somehow. Is 5 encumbrance a good value for plate?

As a rule of thumb, I do AF+1, so a roll of clothes (AF: 0) would be 1 ENC, all the way up to plate, which would be 6 ENC. It's quick and dirty, I know, but DW is that kinda system :).

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PostPosted: Wed Jan 24, 2018 8:28 am 
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Oh yeah, non AF clothing. Good suggestion. Always fun to talk about Dragwars game mechanics...


Hoping to expand on flammability section in my sapper rules. Just that I should seriously do some work for the company. Take a lot of time out as it is visiting news sites during office hours. If someone dressed in silks gets dragonbreathed, I'd suppose there would be some burning damage as well as social issues running around with burnt clothing.

Also being wounded should be quite apparent. Somehow I don't see much of this in the forum games I've been playing in recent years but its quite apparent when players are leaving trails everywhere...

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PostPosted: Mon Feb 05, 2018 5:37 pm 
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Kharille wrote:
If someone dressed in silks gets dragonbreathed, I'd suppose there would be some burning damage...

Not true - in fact, silk would be a good thing to be wearing when dragonbreathed as whilst it will burn away, it cannot ignite and continue to burn once the source of the flame is removed (i.e., the instantaneous jet of flame will burn a hole in your silks, but it will not ignite the garment).

Of course, if silk is your best defence against Dragonbreath then that 1d6+6 damage is likely to burn a hole through the person wearing the silks, too, so it's kinda moot!

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PostPosted: Tue Feb 06, 2018 12:41 am 
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Silk doesn't burn? I better look at the wiki. I've read about how the Mongols used it to protect against arrows but I had never heard of it being fireproof.

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PostPosted: Tue Feb 06, 2018 8:18 am 
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Kharille wrote:
Silk doesn't burn? I better look at the wiki. I've read about how the Mongols used it to protect against arrows but I had never heard of it being fireproof.

Silk is not fireproof and it does burn, but it won't readily ignite. As with all substances, there probably is a temperature at which it will combust if exposed to a source of ignition, but not one that will be relevant in a simple role-playing game :).

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PostPosted: Tue Feb 06, 2018 8:47 am 
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http://shodhganga.inflibnet.ac.in/bitst ... er%202.pdf

Protein fibres such as silk and wool are more difficult to ignite. It takes twice
as much heat to ignite wool as cotton and wool extinguishes more quickly in
moving air.44 Because of their nitrogen contents and in the case of wool, its
sulphur content, both silk and wool fibres have low intrinsic flammability with
limiting Oxygen Index (LOI) values of 23% and 25% respectively. Wool is in
the class of fibres, which char and burn but it does so to a lesser degree and
at a slower rate than the other fibres in this class, namely acrylics and
cellulosics.


Interesting. Not being an Engineer I've stuffed the sappers guide with all sorts of stuff. I better start making entries for Archimedes anti-ship death rays and Ulixes self propelled siege horses... All refined with good, solid personal experience of course....

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PostPosted: Tue Feb 06, 2018 7:29 pm 
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Cobwebbed Dragon wrote:
Silk is not fireproof and it does burn, but it won't readily ignite. As with all substances, there probably is a temperature at which it will combust if exposed to a source of ignition, but not one that will be relevant in a simple role-playing game :).

+1 :) . But the question on the encumbrance of an armour was a good one, ;)

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