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 Post subject: Re: Ageing
PostPosted: Tue Jan 20, 2015 10:39 am 
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Kharille wrote:
Sometimes I think since health points are in that 7-25 region maybe it should be used as a stat. Maybe for poison rolls and holding your breath underwater.


In a way, it already is - the higher your health, the more you are able to throw off the effects of poison or suffer more asphyxiation damage before succumbing to a watery grave.

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 Post subject: Re: Ageing
PostPosted: Sat Jan 24, 2015 4:50 am 
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I ended up using a simple rule (one weird trick, doctors hate me, click here for details) for dealing with ageing as well as any other kind of impairment or debilitation not covered by the normal rules.

I called it "Handicap", and it was simply a number from zero (for no handicap) to ten or beyond (for a really debilitating one) that a character had on their sheet. I don't have my house rules on hand, but I think the ageing thing ended up being 1 point of handicap for every seven years you lived after 28. You also got it for not sleeping or eating or drinking for too long, but you could get that back. You couldn't get ageing handicap back though without philosopher's stone.

Basically, if you had a handicap from one thing or another you had to:

1: make that your HP "unconsciousness" baseline, i.e if you had handicap 3, you would pass out at 3hp and die at zero
2: Add it to all your d20 skill rolls and characteristic checks

This way, you didn't need to monkey with existing rules or try to keep track of too much. The GM had to keep in mind what to apply the handicaps to but it ended up being pretty simple in practice, even if there were some logical inconsistencies to the rule if you thought about it too much.

Cheers,

-Kyle


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 Post subject: Re: Ageing
PostPosted: Sat Jan 24, 2015 10:46 pm 
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WodenKrait wrote:
I called it "Handicap", and it was simply a number from zero (for no handicap) to ten or beyond (for a really debilitating one) that a character had on their sheet. I don't have my house rules on hand, but I think the ageing thing ended up being 1 point of handicap for every seven years you lived after 28. You also got it for not sleeping or eating or drinking for too long, but you could get that back. You couldn't get ageing handicap back though without philosopher's stone.

I love this idea - elegant, simple, and abstract enough for the players to infer their own meaning to the global modifier. I'd probably still tweak it such that not everyone aged at exactly the same rate, but the principle is right on the mark. Thanks for sharing Kyle!

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