Dragon Warriors

A discussion forum for the Dragon Warriors RPG and related works
It is currently Thu Mar 28, 2024 11:11 am

All times are UTC




Post new topic Reply to topic  [ 9 posts ] 
Author Message
PostPosted: Sat Mar 03, 2018 8:59 pm 
Offline
7th Rank
7th Rank
User avatar

Joined: Sat Feb 10, 2018 10:01 am
Posts: 341
Location: Albion
Profession: Priest
I've been reading how people think the Knights and Barbarians get a bit of a raw deal in DW. I'm inclined to agree when it comes to barbarians - they can berserk and, later, they can Bloodrage. That's pretty much it. (And Bloodrage, does seem to be a bit like drawing the "do or die" card in the Escape From Colditz board game.)

Could not Barbarians be offered a skill akin to Main Gauche at Rank 10? Instead of calling it Main Gauche (which is for Knights), you could call it... erm... Two-Weapon Fighting (or something?). Unlike the knightly skill, this skill would allow a Rank 10 Barbarian to use any one-handed weapon in each hand - otherwise the skill would be identical in application to Main Gauche. Thus you could end up with a barbarian, as so often portrayed on the Internet, charging into the fray with an axe in each hand...*

* One-handed axes, obviously. I prefer (d8,4) - equivalent to a sword - for a hand-axe; but the Players Guide pgs. 113 - 114 prefers (d6,5) for a War Axe.

Thoughts?


Attachments:
viking-berserker-white-berserk-rage-screaming-hands-two-axes-89610931.jpg
viking-berserker-white-berserk-rage-screaming-hands-two-axes-89610931.jpg [ 35.51 KiB | Viewed 5217 times ]
Top
 Profile  
 
PostPosted: Sun Mar 04, 2018 1:42 am 
Offline
10th Rank
10th Rank
User avatar

Joined: Tue Jan 13, 2015 12:17 pm
Posts: 1778
Profession: Barbarian
Possible, possible. In order to sell more books you create high powered characters like warlocks, which I can't visualize the historical basis. Heard it might have something to do with 'Elric' but I haven't read the novels.

Personally I think the horseriding and shield rules should be expanded upon. Big feature, of course others can use shields but maybe knights and barbarians can get good at it. And anything that helps the tank would help.

_________________
Speech!





And so the show begins!!!
https://groups.yahoo.com/neo/groups/dwp ... ssages/640


Last edited by Kharille on Sun Mar 04, 2018 10:23 am, edited 1 time in total.

Top
 Profile  
 
PostPosted: Sun Mar 04, 2018 8:58 am 
Offline
7th Rank
7th Rank
User avatar

Joined: Sat Feb 10, 2018 10:01 am
Posts: 341
Location: Albion
Profession: Priest
Quote:
...others can use shields but maybe knights and barbarians can get good at it...

Oddly enough, I was saving Expert Parry for another topic. It's such a weak skill as to be almost worthless and am considering how it could be improved (without making it too powerful).

DW has virtually no rules covering mounted combat - which is surprising, considering obtaining a warhorse would seem to be a goal for two of the core professions (knight, barbarian). I've had to make up a few rules for my own campaigns where knights charged into battle on their warhorses.


Top
 Profile  
 
PostPosted: Sun Mar 04, 2018 10:26 am 
Offline
10th Rank
10th Rank
User avatar

Joined: Tue Jan 13, 2015 12:17 pm
Posts: 1778
Profession: Barbarian
I'm sure that there are many situations where cavalry don't work, such as in forests or underground. But that is fact. Heinz Guderian said that tanks should only be employed in suitable terrain, so no forrests or urban environments. If more players take up the archer profession, should be interesting to see it in action as masters of open areas. Thats until the cavalry charge in and waste them. Thats historically accurate right? Cept' in Agincourt.


I think there should be an expansion of 'charging' rules. I'm thinking, 0 defence, bonus to attack and damage. And then, more so for a charging warhorse, your strikes have the momentum of a ... 1000lb horse behind it. Curious whether there is any concise reading about cavalry attacks in practice.

_________________
Speech!





And so the show begins!!!
https://groups.yahoo.com/neo/groups/dwp ... ssages/640


Top
 Profile  
 
PostPosted: Sun Mar 04, 2018 10:57 am 
Offline
7th Rank
7th Rank
User avatar

Joined: Sat Feb 10, 2018 10:01 am
Posts: 341
Location: Albion
Profession: Priest
Quote:
I think there should be an expansion of 'charging' rules. I'm thinking, 0 defence, bonus to attack and damage. And then, more so for a charging warhorse, your strikes have the momentum of a ... 1000lb horse behind it. Curious whether there is any concise reading about cavalry attacks in practice.

At the risk of moving "off topic", but as you raise the point...

...I offer the rules I've been using for mounted combat in DW. I'm in the process of revising these, so things might change, but they've served me well for a great many years.

Mounted archery confers a significant penalty. A GM might want to have some barbarians (e.g. those of the Eastern Steppes) given a skill that counters the penalty.

I deliberately made the lance in combat quite devastating. The massed lance charge ruled the battlefield for centuries and was only defeated when faced with massed archers behind prepared defences. Everyone remembers Poitiers, Crécy and Agincourt... But we tend to forget that the English were swept away at Orléans when Joan of Arc had her knights charge the English before they had prepared their positions.
(I don't see lance charges occurring often in DW and, indeed, they have been rare in my games. It's more something for the characters to be wary of when they're dealing with a well-equipped knights.)

Anyway, have a read. The rules might not be to everyone's tastes and I'm open to comments.

Other rules for Mounted Combat can be found in the Cobwebbed Forest: http://www.cobwebbedforest.co.uk/librar ... Mounts.pdf


Attachments:
ADW Mounted Combat.docx [25.24 KiB]
Downloaded 275 times
Top
 Profile  
 
PostPosted: Sun Mar 04, 2018 7:06 pm 
Offline
4th Rank
4th Rank
User avatar

Joined: Tue Jan 13, 2015 12:49 am
Posts: 128
Location: Dublin
Profession: Hunter
Here's some quick rules I knocked up for a slightly more varied take on the Barbarian profession, which as it stands only really represents the stereotypical Mercanian or Thulish warrior, and doesn't comfortably reflect barbarians of other cultures.

Note I have added three new skills to the mix - Expert Swimmer, Horse Archery & Master Slinger. I'll explain these first before going into the changes to the Barbarian Profession (these can be also found in my 'Skill Based Character Generation' rules).

Expert Swimmer
An expert swimmer can move far more confidently through the water, and moves up to 5m per combat round at full stroke. He can hold his breath for twice as long as a normal person (rounds equal to Strength score x2), and when swimming encumbered only deducts half the usual penalty. When making swimming rolls, an expert swimmer may use Strength or Reflexes (whichever is higher) to determine success.

An expert swimmer can fight aquatic enemies with only half the usual penalty; they suffer -2 to Attack and -4 to Defence.

Horse Archery
The warrior may fire a normal bow from horseback (or indeed any moving platform) with no penalty. Normally attempting such a feat without this skill halves the archers normal basic Attack score (before taking into account further penalties due to range or illumination). This skill can only be taken if the warrior can ride warhorses and is also a Master Bowman (and is normally only available to barbarians of the Eastern Steppes in any case).

Master Slinger
This skill is exactly the same as the Master Bowman skill, but covers the use of slings rather than bows.


Barbarians
The basic attributes (such as Attack, Defence etc.) remain unchanged from the published rules. However, the homeland of the Barbarian determines their starting skills. Note that Wearing Medium Armour, Berserk, Track and Ride Warhorse are no longer abilities exhibited by all Barbarians universally! Some limited skills of the mighty are available from 8th rank onward. Main Gauche is now available to Barbarians as a 'Skill of the Mighty', but cannot be used in conjunction with Berserk or Bloodrage, for obvious reasons. A few barbarians have access to skills normally outside of the Knight or Barbarian profession - Climb, Unarmed Combat, Arrow Cutting and Adepthood. These are treated exactly as the original skills.

Mercanian
Expert Swimmer
Berserk
Wear Medium Armour (can wear up to AF4 with no penalty)
Skills of the Mighty (may choose one skill per rank from 8th onward - Ride Warhorse, Bloodrage, Main Gauche, Weaponskill)

Thulish
Track
Berserk
Wear Medium Armour (can wear up to AF4 with no penalty)
Skills of the Mighty (may choose one skill per rank from 8th onward - Ride Warhorse, Bloodrage, Main Gauche, Weaponskill)

Eastern Steppe
Track
Wear Light Armour (can wear up to AF3 with no penalty)
Ride Warhorse
Master Bowman
Horse Archery
Skills of the Mighty (may choose one skill per rank from 8th onward - Wear Medium Armour, Main Gauche, Weaponskill)

Gnawing Wastes
Track
Berserk
Wear Light Armour (can wear up to AF3 with no penalty)
Master Bowman
Skills of the Mighty (may choose one skill per rank from 8th onward - Ride Warhorse, Bloodrage, Main Gauche, Weaponskill)

Trackless Ooze
Expert Swimmer
Track
Wear Light Armour (can wear up to AF3 with no penalty)
Climb
Berserk
Skills of the Mighty (may choose one skill per rank from 8th onward - Bloodrage, Wear Medium Armour, Main Gauche, Weaponskill)

Emphidor
Expert Swimmer
Track
Climb
Wear Light Armour (can wear up to AF3 with no penalty)
Master Slinger
Skills of the Mighty (may choose one skill per rank from 8th onward - Ride Warhorse, Wear Medium Armour, Main Gauche, Weaponskill)

Harogarn
Track
Wear Light Armour (can wear up to AF3 with no penalty)
Arrow Cutting
Unarmed Combat
Skills of the Mighty (may choose one skill per rank from 8th onward - Ride Warhorse, Adepthood, Main Gauche, Weaponskill)

Drakken Peaks
Expert Swimmer
Track
Wear Light Armour (can wear up to AF3 with no penalty)
Climb
Master Bowman
Skills of the Mighty (may choose one skill per rank from 8th onward - Ride Warhorse, Wear Medium Armour, Main Gauche, Weaponskill)

Kiakuhuru
Track
Berserk
Wear Medium Armour (can wear up to AF4 with no penalty)
Skills of the Mighty (may choose one skill per rank from 8th onward - Ride Warhorse, Bloodrage, Main Gauche, Weaponskill)

Zhenir
Ride Warhorse
Berserk
Medium Armour
Skills of the Mighty (may choose one skill per rank from 8th onward - Track, Bloodrage, Main Gauche, Weaponskill)

Mistral Sea
Expert Swimmer
Track
Climb
Wear Light Armour (can wear up to AF3 with no penalty)
Berserk
Skills of the Mighty (may choose one skill per rank from 8th onward - Bloodrage, Wear Medium Armour, Main Gauche, Weaponskill)

Azure Coast
Expert Swimmer
Track
Wear Light Armour (can wear up to AF3 with no penalty)
Climb
Berserk
Skills of the Mighty (may choose one skill per rank from 8th onward - Bloodrage, Wear Medium Armour, Main Gauche, Weaponskill)

Thanagost Peaks
Track
Wear Light Armour (can wear up to AF3 with no penalty)
Weaponskill Spear
Master Slinger
Skills of the Mighty (may choose one skill per rank from 8th onward - Ride Warhorse, Wear Medium Armour, Main Gauche, Weaponskill)

Mungoda
Track
Expert Swimmer
Climb
Master Slinger
Wear Light Armour (can wear up to AF3 with no penalty)
Skills of the Mighty (may choose one skill per rank from 8th onward - Wear Medium Armour, Main Gauche, Weaponskill)

Cosh Goyope
Track
Expert Swimmer
Climb
Master Bowman
Wear Light Armour (can wear up to AF3 with no penalty)
Skills of the Mighty (may choose one skill per rank from 8th onward - Wear Medium Armour, Main Gauche, Weaponskill)


Top
 Profile  
 
PostPosted: Sun Mar 04, 2018 7:14 pm 
Offline
5th Rank
5th Rank

Joined: Fri Jan 12, 2018 5:46 pm
Posts: 174
Location: Albion
Profession: Sorcerer
wimlach wrote:
Main Gauche is now available to Barbarians as a 'Skill of the Mighty', but cannot be used in conjunction with Berserk or Bloodrage, for obvious reasons.


I think Main Gauche (only the two attacks part) would be good during Bloodrage, as per the 'two axes' picture and discussion near the top of this thread.


Top
 Profile  
 
PostPosted: Sun Mar 04, 2018 9:04 pm 
Offline
Admin/Moderator
Admin/Moderator
User avatar

Joined: Sun Jan 11, 2015 3:21 am
Posts: 2100
Location: Melbourne, Australia
Profession: Hunter
wimlach wrote:
Here's some quick rules I knocked up for a slightly more varied take on the Barbarian profession, which as it stands only really represents the stereotypical Mercanian or Thulish warrior, and doesn't comfortably reflect barbarians of other cultures.

Note I have added three new skills to the mix - Expert Swimmer, Horse Archery & Master Slinger. I'll explain these first before going into the changes to the Barbarian Profession (these can be also found in my 'Skill Based Character Generation' rules).

Expert Swimmer
An expert swimmer can move far more confidently through the water, and moves up to 5m per combat round at full stroke. He can hold his breath for twice as long as a normal person (rounds equal to Strength score x2), and when swimming encumbered only deducts half the usual penalty. When making swimming rolls, an expert swimmer may use Strength or Reflexes (whichever is higher) to determine success.

An expert swimmer can fight aquatic enemies with only half the usual penalty; they suffer -2 to Attack and -4 to Defence.

Horse Archery
The warrior may fire a normal bow from horseback (or indeed any moving platform) with no penalty. Normally attempting such a feat without this skill halves the archers normal basic Attack score (before taking into account further penalties due to range or illumination). This skill can only be taken if the warrior can ride warhorses and is also a Master Bowman (and is normally only available to barbarians of the Eastern Steppes in any case).

Master Slinger
This skill is exactly the same as the Master Bowman skill, but covers the use of slings rather than bows.


Barbarians
The basic attributes (such as Attack, Defence etc.) remain unchanged from the published rules. However, the homeland of the Barbarian determines their starting skills. Note that Wearing Medium Armour, Berserk, Track and Ride Warhorse are no longer abilities exhibited by all Barbarians universally! Some limited skills of the mighty are available from 8th rank onward. Main Gauche is now available to Barbarians as a 'Skill of the Mighty', but cannot be used in conjunction with Berserk or Bloodrage, for obvious reasons. A few barbarians have access to skills normally outside of the Knight or Barbarian profession - Climb, Unarmed Combat, Arrow Cutting and Adepthood. These are treated exactly as the original skills.

Mercanian
Expert Swimmer
Berserk
Wear Medium Armour (can wear up to AF4 with no penalty)
Skills of the Mighty (may choose one skill per rank from 8th onward - Ride Warhorse, Bloodrage, Main Gauche, Weaponskill)

Thulish
Track
Berserk
Wear Medium Armour (can wear up to AF4 with no penalty)
Skills of the Mighty (may choose one skill per rank from 8th onward - Ride Warhorse, Bloodrage, Main Gauche, Weaponskill)

Eastern Steppe
Track
Wear Light Armour (can wear up to AF3 with no penalty)
Ride Warhorse
Master Bowman
Horse Archery
Skills of the Mighty (may choose one skill per rank from 8th onward - Wear Medium Armour, Main Gauche, Weaponskill)

Gnawing Wastes
Track
Berserk
Wear Light Armour (can wear up to AF3 with no penalty)
Master Bowman
Skills of the Mighty (may choose one skill per rank from 8th onward - Ride Warhorse, Bloodrage, Main Gauche, Weaponskill)

Trackless Ooze
Expert Swimmer
Track
Wear Light Armour (can wear up to AF3 with no penalty)
Climb
Berserk
Skills of the Mighty (may choose one skill per rank from 8th onward - Bloodrage, Wear Medium Armour, Main Gauche, Weaponskill)

Emphidor
Expert Swimmer
Track
Climb
Wear Light Armour (can wear up to AF3 with no penalty)
Master Slinger
Skills of the Mighty (may choose one skill per rank from 8th onward - Ride Warhorse, Wear Medium Armour, Main Gauche, Weaponskill)

Harogarn
Track
Wear Light Armour (can wear up to AF3 with no penalty)
Arrow Cutting
Unarmed Combat
Skills of the Mighty (may choose one skill per rank from 8th onward - Ride Warhorse, Adepthood, Main Gauche, Weaponskill)

Drakken Peaks
Expert Swimmer
Track
Wear Light Armour (can wear up to AF3 with no penalty)
Climb
Master Bowman
Skills of the Mighty (may choose one skill per rank from 8th onward - Ride Warhorse, Wear Medium Armour, Main Gauche, Weaponskill)

Kiakuhuru
Track
Berserk
Wear Medium Armour (can wear up to AF4 with no penalty)
Skills of the Mighty (may choose one skill per rank from 8th onward - Ride Warhorse, Bloodrage, Main Gauche, Weaponskill)

Zhenir
Ride Warhorse
Berserk
Medium Armour
Skills of the Mighty (may choose one skill per rank from 8th onward - Track, Bloodrage, Main Gauche, Weaponskill)

Mistral Sea
Expert Swimmer
Track
Climb
Wear Light Armour (can wear up to AF3 with no penalty)
Berserk
Skills of the Mighty (may choose one skill per rank from 8th onward - Bloodrage, Wear Medium Armour, Main Gauche, Weaponskill)

Azure Coast
Expert Swimmer
Track
Wear Light Armour (can wear up to AF3 with no penalty)
Climb
Berserk
Skills of the Mighty (may choose one skill per rank from 8th onward - Bloodrage, Wear Medium Armour, Main Gauche, Weaponskill)

Thanagost Peaks
Track
Wear Light Armour (can wear up to AF3 with no penalty)
Weaponskill Spear
Master Slinger
Skills of the Mighty (may choose one skill per rank from 8th onward - Ride Warhorse, Wear Medium Armour, Main Gauche, Weaponskill)

Mungoda
Track
Expert Swimmer
Climb
Master Slinger
Wear Light Armour (can wear up to AF3 with no penalty)
Skills of the Mighty (may choose one skill per rank from 8th onward - Wear Medium Armour, Main Gauche, Weaponskill)

Cosh Goyope
Track
Expert Swimmer
Climb
Master Bowman
Wear Light Armour (can wear up to AF3 with no penalty)
Skills of the Mighty (may choose one skill per rank from 8th onward - Wear Medium Armour, Main Gauche, Weaponskill)


Quite similar to my Barbarian material in Cadaver Draconis. Great minds think alike.

_________________
co-author Fury of the Deep
co-author Friends or Foes
co-author Dragon Warriors Players Guide
co-author Cold Fury
co-author Cadaver Draconis
co-author Ordo Draconis 1 and 2.


Top
 Profile  
 
PostPosted: Sun Mar 04, 2018 9:14 pm 
Offline
7th Rank
7th Rank
User avatar

Joined: Sat Feb 10, 2018 10:01 am
Posts: 341
Location: Albion
Profession: Priest
Quote:
Here's some quick rules...

Good stuff! Thanks for sharing. I'll be saving those... ;)

Quote:
Quite similar to my Barbarian material in Cadaver Draconis.

:shock: !! I'd completely forgotten about Cadaver Draconis... I think I'll re-read my copy. Thanks for the reminder!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 18 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group