One of the things I like about Dragon Warriors is that the PCs, with all their combat prowess and magical power, can never compete with barons and churchmen for social influence, which is where the
real power is. This truly differentiates Legend from other FRPG worlds, which typically either ignore the social contract altogether or promote a very modern approach to social mobility and egalitarian attitudes. This is also where other FRPGs fall into the trap of using simply higher and higher level 'bad guys' as antagonists in adventures. However, in Dragon Warriors, a 1st-rank knight or a 0-rank bishop is a far more threatening opponent than a 12th-rank assassin because the PCs can't just kill him.
I tend not to use criminals as opponents, as they can just be killed with few consequences (except, perhaps, the guilt when they meet the mourning families, struggling to afford food now their only source of income, however dishonourably earned, has been cut off...) - however organised, they are just the same social class as the adventurers, who are themselves about as low as you can get in the social order. This is also what makes knights
such a useful character to have in an adventuring party - it gives a party the social credibility they otherwise wouldn't have. It still doesn't mean you can go about killing barons, bishops, or other knights. A knight PC
could kill a serf, but would have to make restitution to the noble that owned him (serfs belong to the land and the land belongs to the noble). Only the lord who owned the land to which the serf belonged could even kill the serf without consequence or social obligation.
Social rules are definitely an area in which Dragon Warriors could do with some expansion - the knight and barbarian professions are so flat compared to the later professions that it's a shame the social element has never been explored to give them more of a role in an adventuring party.
And I'm always up for extending madness, disease, and curse rules. I had a stab at madness and diseases myself:
https://www.cobwebbedforest.co.uk/libra ... Perils.pdfBut these rules could still do with some expansion should anyone want to take these kernels and grow them into something more.
When I get around to publishing my campaign material, I'll share the social contract stuff, too - the Cobwebbed Forest is getting a lot of my focus at the moment, but mostly just fixing and updating what's there than publishing new material at the moment.