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Sometimes I figure strength could be a deductible stat, like health points. It would reflect reality, even if a guy has strength 18, wounds and fatigue would kick in eventually.
I agree, but I have avoided it in DW - just to keep the game simple.
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Bed ridden. Close. I don't think strength 2 is going anywhere, but even an old person can do some damage.
If 3 is a minimum attribute, then dropping below that minimum means the person cannot effectively function. They may be able to move a very short distance, but wouldn't be able to lift a weapon or do any meaningful damage.
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strength 3-5 should be -1 damage and armour bypass. strength 1-2 should be -2.
I already have Strength 3 - 5 giving -1 to damage and Armour Bypass rolls in my games (as it mirrors the bonus at the other end of the scale).
As I noted above, in my games dropping below 3 means the character is no longer able to move effectively - they struggle to get up, much less fight. I see no point in there being penalty for something they can't do anyway.