Dragon Warriors

A discussion forum for the Dragon Warriors RPG and related works
It is currently Sun Jun 07, 2020 7:16 am

All times are UTC




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Relics
PostPosted: Tue Mar 10, 2020 1:36 am 
Offline
4th Rank
4th Rank

Joined: Wed Jan 14, 2015 10:58 am
Posts: 94
Location: Canberra, Australia
Profession: Knight
Relics as listed in the rulebook all give a percentage chance to sense evil.

However there is no guidance on how this actually works.

1. What is the range of this power?
2. Is it an action by the player to try sense evil or does it auto activate with the GM checking once the player is in range?
3. How specific is it? Can you pinpoint the source of evil or just get a feeling that something evil is close by?
4. And most importantly, what is evil? Does the drunk walking past you in the street who is intending to murder his best mate for sleeping with his wife register as evil? Is it just infernal and undead or fey creatures?

So how do others handle this relic power?


Top
 Profile  
 
 Post subject: Re: Relics
PostPosted: Tue Mar 10, 2020 2:18 am 
Offline
4th Rank
4th Rank
User avatar

Joined: Tue Jan 13, 2015 12:49 am
Posts: 112
Location: Dublin
Profession: Hunter
rumtap wrote:
Relics as listed in the rulebook all give a percentage chance to sense evil.

However there is no guidance on how this actually works.

1. What is the range of this power?
2. Is it an action by the player to try sense evil or does it auto activate with the GM checking once the player is in range?
3. How specific is it? Can you pinpoint the source of evil or just get a feeling that something evil is close by?
4. And most importantly, what is evil? Does the drunk walking past you in the street who is intending to murder his best mate for sleeping with his wife register as evil? Is it just infernal and undead or fey creatures?

So how do others handle this relic power?


I'd guess at:
1. Touch for objects and people, engaging with an evil being (talking or meeting their gaze) and for places, being within it's boundaries.
2. Automatically triggers on the conditions being met (great evil is present).
3. See point 1.
4. Great evil. So I'd say it needs to be infernal, or of such magnitude that it may draw the attention of infernal beings. Being a murderer, not really enough. Being a mass murderer who revels in such, perhaps enough. Undead and fey, while unnatural or abominable, may not necessarily constitute 'evil', unless particularly cruel or horrific in nature. It may be defined in some part by the source of the relic - what would be considered 'evil' in the culture or religion of the original saint?


Top
 Profile  
 
 Post subject: Re: Relics
PostPosted: Tue Mar 10, 2020 2:35 am 
Offline
10th Rank
10th Rank
User avatar

Joined: Tue Jan 13, 2015 12:17 pm
Posts: 1613
Profession: Barbarian
Hm.... maybe it glows or gives a faint audio sound when evil things are near. Or somehow feels cold or warm to the touch. Maybe its like sixth sense.

I figure if the guy didn't kill his best mate yet he's not necessarily evil, until he commits the act. Still, if I were to apply it, I'd apply it to hellions and undead who exist through unnatural means. Maybe all those creatures mentioned in the tables including wights, spectres and all.

As for range... can't recall, something similar to sixth and seventh sense?

_________________
Speech!





And so the show begins!!!
https://groups.yahoo.com/neo/groups/dwp ... ssages/640


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group