Quote:
Whole encyclopedias of spells...
Quite...
One of the things the Players' Guide did right was make spells take a long time to learn (with the time doubled or tripled if the text or tutor from which the spell is learned is not terribly good). They also allow Sorcerers any number of spells, the same for Mystics (which gives that Profession a boost); but Warlocks and Elementalists have limits set on the number of spells they can know.
The danger when creating a new spell is to avoid making something
too useful; the spell
everyone will want. Every Profession has a number of "lesser used" spells, which take a bit of creativity to use in play... I wonder if that wasn't deliberate?