Kharille wrote:
What if we considered it some kind of ... witch hunter profession? Can we presume that Tobias de Vantery was a warlock?
I think anyone could take the role of witch-hunter - rather than make it an adventuring profession, I'd let it be something any adventurer could do. Assuming, of course, they had the sanction of the church to do it.
I'm not sure how the Players' Book is going to approach organisations, but I like the idea that adventures can apprentice with an organisation (like a militant witch-hunting arm of the church, for example) for 6 months or more, but once they've been fully-initiated, gain some sort of bonus. In the example of a witch hunter, maybe the church approaches likely knights and, during a 2-year apprenticeship, learn many new tricks to defend themselves against the influences of the Otherworld, gaining a +2 Magic Defence. The character is 2 years older, has a new code to follow, but now adventures with a purpose and a small bonus to help him.