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PostPosted: Tue Sep 29, 2020 12:33 pm 
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Just a thought that came to mind. If a Barbarian can 'dedicate' himself to the attack and disregarding defence, whats to stop someone omitting an attack to focus on Defence? Would it be ok to do a similar, 3 ATTACK = 1 DEFENCE conversion for knights? Just thinking how a Knight's priority might be to hold a line whilst other combatants outmanoevre their opponent?

And how would you resolve a situation where a Knight splits defence to defence a colleague? Would it be ok to add a sorcerors DEFENCE with his for a final DEFENCE score?

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PostPosted: Tue Sep 29, 2020 2:17 pm 
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Kharille wrote:
Just a thought that came to mind. If a Barbarian can 'dedicate' himself to the attack and disregarding defence, whats to stop someone omitting an attack to focus on Defence? Would it be ok to do a similar, 3 ATTACK = 1 DEFENCE conversion for knights? Just thinking how a Knight's priority might be to hold a line whilst other combatants outmanoevre their opponent?

And how would you resolve a situation where a Knight splits defence to defence a colleague? Would it be ok to add a sorcerors DEFENCE with his for a final DEFENCE score?


If I recall there is some sharing of defence rule for the Thane character from Ordo Draconis #2, though it's a bit limited in scope.

I have 'Defensive Combat Style' as a skill in my 'Skill Based' homebrew for DW - it's exactly as described, a character can forego 3 Attack to gain 1 Defence (the complementary barbarian skill is actually called 'Aggressive Combat Style').

Sharing defence would be tougher to balance. It may be useful as a specific skill - perhaps a character can sacrifice 3 points of their own Defence to improve an adjacent allies Defence by 1 point?

It could also be rolled into 'Defensive Combat Style' to make it a little more useful, so the gained Defence bonus can be either for yourself or an ally (or distributed if multiple Defence points are available).


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PostPosted: Tue Sep 29, 2020 3:47 pm 
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Only movie depiction I can think of is return of the jedi, Darth is so good he can iaijutsu and block a swerde blow. Under such circumstances, might be better to hit the tank than the sorceror, at least you'd get a hit in. Not sure about additive defence, but then, why not?

I seriously think we should come up with rules for greek phalanx style combat. They got it in the battle brothers game where you can strike from far away if you're using certain polearms. I think even Hero Quest board game has this feature.

Maybe Knights weren't so 'defensive', but I do feel they got this 'classy fencing' style vs barbarian rage.

At least it wouldn't be a 'super power', just a reinterpretation of the rules for stuff not covered in old book 1. I reread the old books so many times in the early 90s I'm drawing on my recollection of those rather than anything new.


Just thinking that if a person decides to totally forfeit his attack that round, say because he's dealing with an angry peasant whose fence he broke he might just focus on pure defence until the knave opens his mouth....

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