Quote:
How much do you increase the move-distance of unencumbered characters?
Hmm. That's a question that requires a more detailed response... Because I don't use the "standard" DW movement rate.
Here are some choice extracts from my own, personal (unpublished) rulebook:
"
Movement Rate in Melee CombatMovement on foot uses the character’s Movement Rate. If the character is mounted then the mount's Movement Rate is used. Each Combat Round the character may move a number of metres up to his Movement Rate characteristic and engage in combat (either in attacking or retreating). A character or creature may move more than this score in a Combat Round but cannot then attack, though it may defend itself if set upon by an opponent that moves into weapon range (1½ metres or less).
If a character or creature has Surprised its foe, it can move up to double its Movement Rate and attack in the same Combat Round.
The Movement Rate is the number of metres which an encumbered character or creature (an armoured warrior, or a horse carrying a rider, for example) can move and fight in a single Combat Round. A character's Movement Rate is calculated by adding his Strength and Reflexes then dividing the result by ten; fractions are rounded off.
Movement Rate = (Strength + Reflexes)/10ExampleAescwine the Barbarian has a Strength score of 15 and a Reflexes score of 10. Aescwine's Movement Rate is (15 + 10)/10 = 2½, rounded up to 3.The normal distance that a character or creature can move in a single Combat Round is its Movement Rate x 4. This is considered normal, brisk walking speed.
EncumbranceA character or creature may be 'encumbered' in Dragon Warriors. Characters and horses are usually encumbered during the game as their normal state of affairs, and no special rules apply. However, characters and horses that are unencumbered gain an increase of +2 to their basic Movement Rate. Thus Aescwine, with his Movement Rate of 3 would move 5 metres in combat when unencumbered.
Encumbrance is defined as a 'heavy load'. Clothing, or even a sword and shield, is not enough to constitute a heavy load for a character; but full armour, weapons, and a heavy backpack do qualify as a heavy load. An armoured warrior and heavy saddle are clearly a heavy load for a horse to carry, while a small girl riding bareback is not much of a burden for most steeds.
When deciding encumbrance, the GamesMaster is in charge of judging specific cases. In borderline situations, add 1 point, rather than 2, to the Movement Rate of the character or creature in question."
Final note: Running is Movement Rate x 8.
A character with 17 Strength and 18 Reflexes would have a Movement Rate of (18 + 18)/10 = 4m/CR.
Unencumbered (wearing ordinary clothes, carrying a
xiphos shortsword and a spear), the character (let's call him Velox) would have a Movement Rate of 6m/CR.
Velox's
running speed is 6 x 8 = 48m in 6 seconds... or 96m in 12 seconds.
This presumes that Velox is running in non-athletic footwear on an ordinary, rough surface...
...were he clad in little more than olive oil and running on a smooth running track, he might be able to comfortably exceed that speed (but the GM would have to adjudicate regarding the smooth terrain).
But the point is that 96m in 12 seconds over rough ground is probably about right for a proper athlete in DW - so the rule sort-of works.
I wrote those rules a very long time ago. They probably need a re-write.