Dreadnought wrote:
Unusual weapons with different ABRs...
Thinking about the other thread about unusual materials (like Crescentium Steel), use of different dice, rather than just bonuses that could be confused with magical bonuses, could be a simplistic mechanism for distinguishing materials without being too imbalancing. The jump between d6 and d8 is quite significant (well, ish...), but d6 to d7 is more modest, but still an edge...
I like it. It's the UK Games Expo at the end of May, and I might stock up on odd dice (in both senses) so I can introduce this into my own games to see how it works.
Sometimes you want something that's not as good as a +1, but is a bit better than normal