WodenKrait wrote:
There are so many possibilities. Here are a few ideas just from the Sorcerer's spellbook:
Dragonbreath to light a campfire
Moonglow to scare superstitious peasants at night (wear a sheet and wail and rattle chains for added effect)
To make a dramatic exit, stand on a locked trapdoor then cast Portal to open it and vanish out of sight.
Hold off the dead: force zombies or other undead off a cliff or into a cupboard by slowly advancing toward them.
Inflict Wound: could it be used carefully on a willing subject to amputate a gangrenous or envenomed limb or maybe even perform other surgery'
Peer: So many uses! For instance exploring a shipwreck that is difficult to safely dive to (up to 20 metres down).
Tangleroots: Cast on yourself or a friend during a tornado to avoid being whisked away.
Banquet: distract a dangerous animal with banquet food, or use banquet water to put out a small fire, wash your hands etc.
Fossilize: keep a colleague preserved indefinitely for whatever reason (for instance, they are dying of an incurable disease etc)
Armour: Quickly disguise yourself. For instance, you are wearing your town clothes and fleeing the militia. Cast Armour and instantly your clothes are transformed into jet-black plate armour, very possibly with a face-concealing helm.
Lesser Healing, Greater Healing, Antidote, Cure Disease, Miracle Cure: Set yourself up as an incredibly capable physician (not exactly a creative use, but related). This is a lucrative career and a lot safer and more respectable than being an adventurer.
Phantasm: So many uses: free labour, sideshow freaks etc.
Stasis: Even better version of Fossilize
Bastion: Create a kind of coracle with a maximum displacement of 16 tons (but use it quickly!)
Cheers,
-Kyle
Wow that's a wealth of ideas for creative use of spells Kyle!
Does
Hold Off the Dead aura move together with the caster?
Using
Inflict Wound to perform surgery/amputation is an amazing idea. Though the amount of fine control needed would be astoundingly immense.
I wonder if
Fossilize can be used on non-living objects like doors, weapons, keys, etc. There is a mention in the original Book 5 scenario where an ice lock may be Fossilized.
An almost impassable guard can be created with
Phantasm with 0 Attack and 28 Defence and then set to guard a doorway...Similiarly, an almost sure hit attack can be made with one created with 28 Attack and 0 Defence, perhaps with an arrow to a panel across the room, or a missile delivering poison to an key enemy...
Do you think we can use
Astral Gate to make an emergency escape from a sticky situation. Basically cast Astral Gate blind, ie: WITHOUT spending the 3 rounds to focus on destination. And upon arriving at the destination, which could well be another plane of existence, the Sorcerer casts Astral again, but this time spends the requisite 3 rounds to focus on a familiar destination back on her own plane.
Would this work?
Also, I am particularly interested in ways in which:
1. enemy casters can be "silenced", ie: prevented from using their magic.
2. enemies can be hindered, ala battlefield control.
As described above, use of
Burden spell to hold enemies, and at the same time prevent casters from casting spells. Excepting Mystics are not hindered in their casting, and Elementalists are probably still able to use at least some aspects of raw power. Is this how you would "silence" enemy casters?
As for battlefield control,
Tangleroots,
Transfix,
Stasis,
Pentacle of Entrapment (for prepared battlefields),
Raise Fog, would all be invaluable spells. Like Transfix in particular because of the potentially large number of enemies it can take out.
What do you think?