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I was thinking of handaxe being sort of equivalent to a dagger - OK in combat, but designed for throwing, so the one-handed battleaxe has similar stats to the mace.
Sounds like you're thinking of a hatchet, tomahawk or
Francisca (q.v. image attached), rather than a battle-axe. The battle-axe is a rather more 'meaty' weapon.
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The morningstar is indeed the massive spiky mace you referred to.
Cool. That could also be given a bonus vs. mail armour (due to blunt impact).
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Perhaps a STRENGTH restriction on the battleaxe to compensate for the high stats?
You
could do that... But you might then consider whether other weapons would have similar restrictions (can a STR 5 character wield a greatsword?). It's a little quirk of DW that there are no minimum requirements to use a weapon (so there's no reason a sorcerer couldn't use a 2-handed sword) - it's not terribly
realistic, but I quite like it.*
* With its simplicity, DW treads a fine line between being realistic and being 'just a game'.You could also make is very slow (give it a minus to 'Combat Initiative' - i.e. a negative to the REF score purely for determining order of actions in combat). Despite this, with those scores it would still be my weapon of choice - I don't see why any character (PC or NPC) that was able to use it would use anything else?*
* Best ABP and damage going? It would be the weapon to beat all others.