Dragon Warriors

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 Post subject: Re: Seasickness
PostPosted: Sun Sep 16, 2018 10:44 pm 
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Cobwebbed Dragon wrote:
I'd be careful with this one - there are real-world physiological differences between men and women that, when simulated in RPGs, have been used to lambast RPGs rather than enhance them


Sorry for the tangent, but I wanted to echo this. I've known for a long time to chill out about being too "simulationist" about stuff like gender differences in the game as my ex-wife (who wasn't ex at the time) used to role play with me when I was GM and I it was not worth arguing for complete accuracy in this area. But it hit me in a much more visceral way recently when I started using DW to help my 7-year old daughter with her maths and writing, which she struggles with. She loves Minecraft so I decided to run a modified A Shadow On The Mist (which I thought was the simplest to get into and also the best match for a kind of Minecraft feel). But one of the first things she said when I explained the idea of roleplaying, and that it partly involves fighting monsters, was "Girls aren't good at killing monsters". She didn't get this from Minecraft, which has no gender bias, but from a friend of hers from school who is a real boy's boy (hates pink etc). This broke my heart a little bit. I made sure she understood that her character (a Mystic called Luna, with a pet Quoll) was just as good as a boy.

Cheers,

-Kyle


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 Post subject: Re: Seasickness
PostPosted: Mon Sep 17, 2018 9:20 am 
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WodenKrait wrote:
This broke my heart a little bit. I made sure she understood that her character (a Mystic called Luna, with a pet Quoll) was just as good as a boy.


Damn. I want a quoll now.

That's it. My version of Albion now has marsupials.

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Life and Death Are Only a Dice Roll Away!

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 Post subject: Re: Seasickness
PostPosted: Mon Sep 17, 2018 9:48 am 
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Dreadnought wrote:
WodenKrait wrote:
This broke my heart a little bit. I made sure she understood that her character (a Mystic called Luna, with a pet Quoll) was just as good as a boy.


Damn. I want a quoll now.

That's it. My version of Albion now has marsupials.

England has had a thriving population of wild wallabies for a while now. There's nothing to say that in the far future, super-intelligent time-travelling wallabies drifted a little sideways as they visited Dark Age Britain, ended up in Albion, and devolved to their present-day levels of intelligence, allowing them to be kept as pets by Albion's discerning collectors. Seems perfectly reasonable and plausible to me...

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 Post subject: Re: Seasickness
PostPosted: Mon Sep 17, 2018 6:41 pm 
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There's nothing to say that in the far future, super-intelligent time-travelling wallabies...

Oh yeah...


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