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PostPosted: Tue Apr 09, 2019 9:19 am 
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So I heard Dave has this project in mind, was originally some goal for the kick starter if we managed 11k quid. Heard he has some thoughts like making it a d6 system.. I wonder whether such a concept maybe already obsolete and that maybe we should use mobile phone generated random number generators or something contemporary, and not some outdated 80s solution... Do kids still play board games?


Are there thoughts, suggestions, can we compile these and somehow, summarize and raise it with him? Is there going to be some 5g killer app that we should keep in mind for the new generation of pen paper rpgers? Do you think there are other things to consider? Also, please feel free to share suggestions on how to really promote this game, such as a aztec style sacrifice of Dave Morris to the rpg gods that will bring the media attention and all…

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PostPosted: Tue Apr 09, 2019 3:24 pm 
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Do kids still play board games?

Yes they do. I was round at a friend's just last night and four young children were thoroughly enjoying a game of Dungeonquest...

From what I've read, Dave Morris is considering a 2d6 game. I don't think such things are obsolete but, if you really want to play with your phone, then I'm sure there's an app somewhere that will replicate dice throws.

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Are there thoughts, suggestions, can we compile these and somehow, summarize and raise it with him?

I'm not sure. There's the Dragon Warriors group DM set up on Facebook - but I'm not sure how often he logs on (or how carefully he reads the posts). You can always tag him if you have a suggestion...

...although to have a suggestion, we'd need to have some kind of idea of the direction he's taking with the game so far.

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...such as a aztec style sacrifice of Dave Morris to the rpg gods

I can't help getting the feeling that DM might have reservations about that one...


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PostPosted: Fri Apr 12, 2019 8:50 am 
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I would steer clear of binding technology to a tabletop game - when I know a boardgame has a companion app, it puts me off. Who is keeping the app up to date? Who is testing it on all the different hardware types, screen types, interface types, etc.? It just makes for a very short-lived game - with the very next technology change, the app could go obsolete, making the expensive board game in which you've invested unplayable. Definitely include supplemental online aides, though, like a character generator, etc. - anything to take the number crunching out of the gaming so the players can get on with the story.

As for contributing ideas to a second edition, I think I'd prefer to see what Dave Morris comes up with - I can always house-rule the things that make for a gaming experience closer to what I want, anyway.

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PostPosted: Sat Apr 13, 2019 1:22 am 
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Well, don't want to restrict this topic to what limitations we have, what would you like to see in a new dragwars? I've spoken about chase mechanics which are currently absent, if two guys run at the same speed the best and simplest rule I can think of is let the highest strength guy win. Maybe automatic success at strength 3, 6, 9 over time and then you roll for it to keep up when you're exceeded until the difficulty goes to 20.

Wouldn't mind an element of variable damage. If I can roll a d8 for armour bypass, couldn't I roll a d3 for damage?

What sort of improvements can we expect in a 2ed except everything being d6 based?

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PostPosted: Sat Apr 13, 2019 6:49 am 
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I've spoken about chase mechanics which are currently absent, if two guys run at the same speed the best and simplest rule I can think of is let the highest strength guy win. Maybe automatic success at strength 3, 6, 9 over time and then you roll for it to keep up when you're exceeded until the difficulty goes to 20.

The same could apply when riding at speed. If you're out hunting (for example), does the quarry get away? Is your horse fast enough?

A simple encumbrance rule for horses would be nice - which would mean determining how much a character 'encumbers'. This might vary with differing breeds of horse.
(Knowing how much a character weighs might be useful if their comrades need to move the body...)

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Wouldn't mind an element of variable damage. If I can roll a d8 for armour bypass, couldn't I roll a d3 for damage?

With Dave Morris thinking of 2d6 for his rules, I suspect variable damage will feature.

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What sort of improvements can we expect in a 2ed except everything being d6 based?

The following article gives you some clues.
http://fabledlands.blogspot.com/2019/03/a-rules-rutter.html
Worth reading the comments at the bottom, though, as Dave Morris hints at several aspects of the rules that he's considering (and what may or may not appear).


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PostPosted: Sun Apr 14, 2019 6:21 pm 
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Kharille wrote:
Well, don't want to restrict this topic to what limitations we have, what would you like to see in a new dragwars? I've spoken about chase mechanics which are currently absent, if two guys run at the same speed the best and simplest rule I can think of is let the highest strength guy win. Maybe automatic success at strength 3, 6, 9 over time and then you roll for it to keep up when you're exceeded until the difficulty goes to 20.

I think to create individual rules for a broad spectrum of specific situations that may only crop up once in a campaign would make any new system unwieldy. Better to have an elegant core mechanic that applied to a broad range of circumstances, such that it is intuitive how to resolve chases (and other such exceptional situations).

Specifically thinking about chases, there are various options here: viewtopic.php?f=4&t=270

Kharille wrote:
Wouldn't mind an element of variable damage. If I can roll a d8 for armour bypass, couldn't I roll a d3 for damage?

You can - this is already a variant rule in the hardbacked edition of DW.

Kharille wrote:
What sort of improvements can we expect in a 2ed except everything being d6 based?

Whilst there has been lots of recent talk on Dave's blog and Facebook, there was a series of older posts in which Dave recounted a conversation he had with Tim H about this, all the links to which are here:

https://www.cobwebbedforest.co.uk/home/ ... ion.php#dm

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PostPosted: Sun Apr 14, 2019 6:27 pm 
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Starkad wrote:
A simple encumbrance rule for horses would be nice - which would mean determining how much a character 'encumbers'. This might vary with differing breeds of horse.
(Knowing how much a character weighs might be useful if their comrades need to move the body...)

So long as we don't end up with a cumbersome encumbrance system (did you see what I did there?) like Warhammer FRPG. I like the 1 item = 1 Enc rule. I generally suggest 1 body = 10 Enc. Probably very simplistic because a big body will weigh more than, and be more cumbersome than, a petite body but I don't like my games to be encumbered by logistics (again, did you see what I did there?)

And a horse can carry 30 Enc - that's 10 Enc for the rider's body, up to 6 Enc for the rider's armour, and up to about 10 Enc of the rider's carried equipment. Leaves a few additional Enc for other stuff, too, if necessary. And I'd allow a better quality horse to be able to carry more Enc, too.

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PostPosted: Sun Apr 14, 2019 7:58 pm 
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...again, did you see what I did there?

Punday strikes again... :roll:

Quote:
And a horse can carry 30 Enc - that's 10 Enc for the rider's body, up to 6 Enc for the rider's armour, and up to about 10 Enc of the rider's carried equipment. Leaves a few additional Enc for other stuff, too, if necessary. And I'd allow a better quality horse to be able to carry more Enc, too.

I like this. I may adopt this for my game and adapt as necessary. Thanks.


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