Quote:
Now you mention it, I notice there are some errors in those templates - time for a v0.7...
Sorry!
Just having another read through...
I notice that in your attributes you have a column for 19-21. I thought that, without magic, the normal maximum was 18?
(Can you point out for me where you'd get an Attribute of 21 from?)
I'm not so keen on LOOKS affecting Perception (I know it's an optional rule). Why would someone ugly/socially awkward be more/less perceptive?
Personally, I would have this Attribute give bonuses to "social" skills...
(I tend to regard LOOKS as being a mix of appearance and charisma. I know that some have already changed this PRESENCE - which is not a bad idea.)
At the moment, I can only see one social skill on your list - Charisma. I take it you envisage this to cover a multitude of things, including Orate, Blather, Singing, Courtesy, Diplomacy, Intrigue, Seduction, &c.? I'm trying to think what other social skills a character might want; but if Charisma is all-encompassing you might not need any.
(You might split the social skills in two; one being for 'formal' skills - Diplomacy, Orate - and the other for 'common' skills - Seduction, Singing,* Intrigue...)
* There might be an argument that there's a huge difference between a song performed by a bard at court, and an entertainer bellowing out sea shanties in a dockside tavern?OR... Perhaps 'social' skills are best treated as 'secondary skills'? Cobwebbed Dragon has posted a draft skill system
http://www.cobwebbedforest.co.uk/librar ... Skills.pdfLOOKS could be applied as a modifier where any skill involves social interaction... (So you'd list it as +/- to any social situation. Or something.)