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Chapelstone ( A port-city in the Principalities)
https://forum.libraryofhiabuor.net/viewtopic.php?f=16&t=173
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Author:  Damian May [ Mon Aug 31, 2015 3:22 am ]
Post subject:  Chapelstone ( A port-city in the Principalities)

Link: https://docs.google.com/document/d/14P0 ... sp=sharing

Needs a lot of polishing and quite a few maps and some input on things I'm missing/forgetting.

Author:  Damian May [ Mon Aug 31, 2015 11:52 pm ]
Post subject:  Re: Chapelstone ( A port-city in the Principalities)

If anyone has any old ( or new) material they think would be a good fit for this city-book feel free to add.

Or make comments on whats already there.

Author:  Jiminy [ Tue Sep 01, 2015 10:33 am ]
Post subject:  Re: Chapelstone ( A port-city in the Principalities)

Very evocative material from you again, Damian. Keep it up!

Author:  Myles Kenihan [ Wed Sep 02, 2015 5:37 am ]
Post subject:  Re: Chapelstone ( A port-city in the Principalities)

Looking good Damian. I think that a population of 22,000 is quite large for a medieval city, depending on your time analog, and if it has grown rapidly with the coming of True Faith pilgrims in large waves then there are some considerations you might want to take on board for your design. Old areas created by the Ta'ashim are likely to be well planned and maintained. Areas of new and rapid growth are probably going to be more haphazard. There might be an 'old wall' within the 'new walls' of the city. The Capellars are likely to be jealous of the trade wealth of Chapelstone, but so to might a Ta'ashim prince? Either might try to operate clandestinely to unbalance and displace a centre of economic competition, but sometimes it does come to war - consider Valdemar IV's attack of the Hanseatic city of Visby in 1361, for example. Looking forward to the maps.

Author:  Damian May [ Wed Sep 02, 2015 12:40 pm ]
Post subject:  Re: Chapelstone ( A port-city in the Principalities)

For northern and western Coradia I'd agree but looking around at the RL equivalents at the time ( 900-1100) it was not unusual for large cities in the eastern Mediterranean and Middle East to have populations in the hundreds of thousands. And, yes, as the description states the city has grown well beyond her old walls. :)

Author:  Myles Kenihan [ Thu Sep 03, 2015 10:34 am ]
Post subject:  Re: Chapelstone ( A port-city in the Principalities)

Right. I missed that part of the description. I take your point. Antioch had about 120,000 when it fell to Baybars in 1268.

Author:  Damian May [ Sat Nov 28, 2015 1:35 am ]
Post subject:  Re: Chapelstone ( A port-city in the Principalities)

Anyone willing to do an initial editing pass on this one? I know it needs more work but it'll help me organise my thoughts.

Author:  Damian May [ Sun Nov 29, 2015 9:02 pm ]
Post subject:  Re: Chapelstone ( A port-city in the Principalities)

Actually....someone willing to do some maps would be even awesomer....cos I suck at maps.

Author:  Dreadnought [ Sun Nov 29, 2015 9:08 pm ]
Post subject:  Re: Chapelstone ( A port-city in the Principalities)

Damian May wrote:
Actually....someone willing to do some maps would be even awesomer....cos I suck at maps.


I'm up for both maps and editing - after today. Still doing Nano for one more day (even though I have already won).

Author:  Damian May [ Mon Nov 30, 2015 12:51 am ]
Post subject:  Re: Chapelstone ( A port-city in the Principalities)

Dreadnought wrote:
Damian May wrote:
Actually....someone willing to do some maps would be even awesomer....cos I suck at maps.


I'm up for both maps and editing - after today. Still doing Nano for one more day (even though I have already won).


After two weeks of ' half page-delete-half page- delete' I kinda gave up....again....

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