Jaafan - Rank 4 Barbarian XP - 90/130
Age - 21
Characteristics STR - 12 REF - 10 INT - 11 PSY - 10 LKS - 8
HP - 18/18 .
Attack - 17 (18 with spear) Defense - 9 Magical Attack - N/A Magical Defense - 7
Evasion - 5 Stealth - 14 perception - 6
Move Speed - 10m/round
Armor Hippo Hide Shield (volucreth camp)
Weapons\ Volucreth Machete ( d8, 4) Spear (2d4, 4)
Dagger (d4, 3)(volucreth camp)
Skills Track - You can roll to track prey across terrain. Roll 1d20 under Perception
Berserk - Add 1 point to attack for every 3 points removed from defense
Weapon skill: spear - +1 Attack when using a spear
Unarmed Combat - When using Unarmed combat, roll 1d6 for AB, and deal 3 points of damage
Climbing - Subtract half your rank (rounding down) from the difficulty of any climb check. (2)
Iron Constitution - Immune to knock outs in melee combat, and remains conscious down to -2 hp. Can also survive without food or water for 50% longer than normal characters.
Dirty Fighting - On a successful attack roll, instead of a normal effect cause one of the following effects. • Throw sand/dust in the opponent’s eyes and Blind him for 1d4 rounds. • Loosen the opponent’s armor fastenings, to reduce his Armour Factor by 1. • Knock an opponent prone. • Maneuver an opponent into a position of tactical penalty. -1 Attack and Defense. • Other effects which may be determined by clever players and GMs.
Other Equipment Backpack(volucreth camp) Lantern(volucreth camp) Flint-and-tinder(volucreth camp)
Coins(volucreth camp) 0 Gold Coins 19 Silver coins 0 Copper Pieces
Background Stuff
BACKGROUND Parents - Carpenter
Nationality - South Western Jungle Tribe, Ungor Tribe
Religious beliefs - Honor the forest spirits (and by extension any nature spirits present in whatever terrain he is in.)
Languages - Ungoran - tribal dialect - Fluent Wagandan - Fluent
Literacy Illiterate
Background Details - The names of the Ungor tribe folk hold deep significance. At birth they are refereed to simply by their role. A child is called son by his parents, student by his mentors, whelp by his disciplinarians, and so on.Any confusion this breeds among children swiftly teaches them the lesson of tribal unity, that each of them is a singular part of a larger whole, and that the whole is the more significant body. When a child completes their coming of age ceremony, this ceremony ends with the child declaring the name they have chosen for themselves to the rest of the tribe, and stating what profession they would prefer.
All men and women of Jaafan's tribe are warriors, but not all are singularly warriors. In fact, only the strongest and bravest are tasked solely with warfare, these are the Chieftain's Guard. This guard is a small group (the Ungor tribe is itself small and mostly inconsequential) of fighters who have proven themselves so strong in the art of war that the chieftain has personally selected them for the role. They are stern, analytical, determined individuals, each capable of defeating the armies of larger tribes alone. Working together they form the center of any gathered martial force.
Of course, there is no dishonor in not being selected for this service. Indeed, all members of the tribe are skilled fighters, and the more peaceful tasks are seen to be just as necessary to the tribe's survival. Certainly the Guard could not defend the Chieftain without shields, food, and shelter, and they never perfected the skills necessary to create such things. As such, Jaafan's father, Kasim (Controller of Anger), is respected as a skilled carpenter, a hefty task among a tribe of folk who worship the spirits of the jungle in which they live. However, Jaafan inherited the fire of his father's heart, and where his father tamed the heat of his temper, Jaafan has always leaned more toward riding the swell of fury inside him. As a child Kasim attempted to teach the boy control, but Jaafan felt the power of his rage was an advantage and he stoked the fire within himself. He became determined to be known among his people as so determined and powerful that he was chosen as a member the Chieftain's Guard.
Though he was not the strongest, fastest, or most clever child of the tribe, the other tribes folk could not fault his determination and persistence. When the beating doled out during a training match would have incapacitated the other children, Jaafan refused to stay down. While some warriors of the tribe see this as a good thing, more tempered minds believe that such behavior will lead to an inevitable and grisly death.
At the end of his coming of age ceremony, the boy turned to the gathered tribe and proudly declared his name, "Small River". His size was not impressive, but his determination would wipe away mountains and dig great valleys within the earth itself. He also declared that he wished to become a "Far Stalker", roving the lands, learning of the world, and destroying any foe he might come across.
In discussions between the Chieftain and Kasim, it was decided that Jaafan's anger would not allow him to serve in any of the more settled tribal roles, and the Jaafan, a newly recognized adult, was given permission to take on the role of "Far Stalker". As he left the tribe, most who saw him go fully expected to never see the warrior again, but the Small River was as determined as he had ever been, and he would wash away the mountain of the world and return to become one of the Chieftain's Guard.
APPEARANCE Jaafan is a short young man, but while many of his kin are stout and thick, Jaafan would be described at home as lean. In a more general sense his body is of average thickness, but he still feels self conscious about his "gangly" limbs. His dark umber skin covers a muscular form, but little covers his skin. His torso and chest are bare except for the straps that carry his shield, dagger, and spear. A hide strap wraps around his head to keep his dark coffee hair from falling forward in to his face. his waist and hips are shrouded by cloth that protects his modesty while being loose enough to allow the full range of movement.
His mood and expression are fluid and temperamental. One moment he will be furious and the next he will be boisterously happy, though in combat he tends more toward enraged than any other mood.
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