Here's one of my players' report on our session from Sunday:
Quote:
EPISODE 01: No MONKying Around
CAST:
Edward Winn & Edgard Winn – Knights (Twins)
Soren & Brent – Barbarians
Delwyn & Ezben – Mystics
Weiwort – Elementalist
BACKGROUND:
Edward and Edgard have a father who built ships, and now is the lord of the leader of a local large village. This is a world not welcoming of magic or women.
SUMMARY:
After leaving a fair, the gang encounters a local who is in need of help to find a Monk who went missing after he was on his way to bless the local’s crops. The gang began their adventure and encounter a large humanoid that they destroyed to save the monk.
STORY:
The gang (Ward, Gard, Soren, Brent, Delwyn, Weiwort and Ezben) are on their way back from a fair. To avoid trekking in the dark, they stop at a village. The man lets them in and offers them a bountiful meal, after realizing the two handsome men who greeted him were the sons (Ward & Gard) of Sir Edward.
A sheriff arrives concerned about a potential missing monk who has been gone for a few days. This monk was meant to bless the owner’s crops, but hasn’t been seen since he left his Abbey. Delwyn tricked the sheriff into thinking the danger was closer than it really is by creating an apparition to avoid being caught stalking him. This helped influenced the sheriff to ask the aid of the gang and to go to the Abbey to find out where the missing monk may be for 30 Florins.
Along the way they meet a variety of people. Thomas, who is brother of William, and are together famous brew masters, having the most well-known brewery. Girls throw their used stockings at them when they see him. He is a celebrity and has a suspicious feel about him. The gang also meet up with an older, difficult to understand, man who provided valuable information about something wrong going near the Abbey, as well as gave 6 cheaply made arrows.
The gang investigates and encounters a large purple-skinned shaman under a stone bridge on the way to the Abbey. The person had 20 ft arms. The gang destroyed the humanoid who was trying to get away and saved the hurt, missing monk. The gang looted the area and received some items, tribal relics and treasure. They decide to continue to the Abbey to seek aid for the monk.
They encounter the Cenobyte monks. They work to aid their injured fellow and are extremely appreciative for the slaying of the humanoid and saving the monk, and they give the gang some gifts. After the monk was fixed up, they all went back to the village with the monk to save the day.
/Fin
ITEMS:
SHERIFF REWARD: 30 Florins (Divided to everyone but WEIWORT)
HUMANOID SACK: 16 Florins (Divided to everyone but WEIWORT)
OGRE TRIBAL RELICS: (EZBEN)
ELEMENTRAL CRYSTAL VIAL: Restores Energy (WEIWORT)
MACE: +1 Attack, +1 Defense, +1 Damage, +1 Armor By (GARD)
Was blessed, but Ta'ashim design attracts bad attention
LETTER OF INTRO: Get out of jail free card for the monks (GANG)
For an initial session with a new system, I thought the game went OK. I'm used to playing sandbox-style games, not narrative-driven games, and I despise reading text aloud. Thus, running this was a bit of a change of pace, and I think Darkness Before Dawn be an even greater challenge. However, the players enjoyed the game well enough that they're willing to continue for at least another couple of sessions.